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Vlad 575

Ideas for Achievements in Saiko No Sutoka

At the moment there are only 30 achievements in steam. But I want... a little more) I suggest you get acquainted with very diverse ideas: from simple conditions to Dark Souls difficulty level.

Legend:

??? - As a mark for deletion, but still in question. Perhaps in future updates they will return with changes.
*** - Changes have been made to reflect the update of the game.
+ (plus) - this achievement has been verified on stream or video. Usually interesting or challenging ideas for achievements are tested.
- (minus) - There were attempts to check the achievement, but were unsuccessful.
Tip: You can test multiple ideas at the same time. For example: points 6, 16, 24, 114.
There are similar achievements that can be combined during one game. If there are very similar ones, it is better to write them down in the comments.

If you find errors in the text, report them in the comments with the number of the achievement.

--------------------

[ Update from 07/10/2022 - Added 147 - 158 ] + there is a translation into Russian.
[ Update from 07/13/2022 -
Added 159 item ]
[ Update from 07/21/2022 -
Added 160-167 ]
[ Update from 07/23/2022 -
Added 168-180 ]
[ Update from 07/25/2022 -
Added 181-186 ]
[ Update from 07/26/2022 -
Added 187-209 ]
[ Update from 07/28/2022 -
Added 210-221 ]
[ Update from 07/31/2022 -
Added 222-225 ]
[ Update from 08/02/2022 -
Added 226-229 ]
[ Update from 08/03/2022 -
Added 230-234 ]
[ Update from 08/04/2022 -
Added 235-238 ]
[ Update from 08/10/2022 -
Added 239-244 ] + Updated achievement pictures.
[ Update from 08/13/2022 -
Added 245-254 ]
[ Update from 08/19/2022 -
Added 255-266 ]
[ Update from 08/22/2022 -
Added 267-271 ]
[ Update from 08/24/2022 -
Added 272-280 ]
[ Update from 08/29/2022 -
Added 281-285 ] + Difficulty levels of achievements.
[ Update from 09/01/2022 -
Added 286-294 ]
[ Update from 09/03/2022 -
Added 295 ]
[ Update from 09/06/2022 -
Added 296-305 ]
[ Update from 09/07/2022 -
Added 306, 307 ]
[ Update from 09/09/2022 -
Added 308-315 ]
[ Update from 09/10/2022 -
Added 316-319 ]
[ Update from 09/14/2022 -
Added 320-326 ]
[ Update from 09/16/2022 -
Added 327-329 ]
[ Update from 09/20/2022 -
Added 330 ]
[ Update from 09/27/2022 -
Added 331-341 ]
[ Update from 09/28/2022 -
Added 342, 343 ]
[ Update from 10/07/2022 -
Added 344 ]
[ Update from 10/12/2022 -
Added 345 ]
[ Update from 10/14/2022 -
Added 346 ]
[ Update from 10/28/2022 -
Added special rewards for speedruns ]
[ Update from 06/16/2023 -
Added 347, 348 ]

Adjustments for game version "Alpha 2.2.8".
- New achievements at the end of the list.

-------------------

Youtuber who verifies achievements - ZeroZepoX https://www.youtube.com/c/ZeroZepoXChanneL

Achievement difficulty levels: Designation: [*5*]. There can be several: [*4*] / [*6*].

  • Difficulty is about 5. Difficulty is approximately 4 to 6.
    ┌──────────────┬────────────────────┐
    │ 1. Very easy.. .. .. .. .. .. .. ▏⋐
    6. Random
    │ 2. Easy.. .. .. .. .. .. .. .. .. .. ▏❗️ 7. Extremely Hard
    │ 3. Medium .. .. .. .. .. .. .. ▏❗️❗️ 8. Expert
    │ 4. Above average .. .. .. ▏❗️❗️❗️ 9. Unpredictable
    5. Hard.. .. .. .. .. .. .. .. .. ..▏✘ 10. Nanomachine
    └──────────────┴────────────────────┘
Achievement 1
Achievement 1

+ [*2*] / [*4*] 1. Headshot - Saiko kills the player with one hit at 100 health.

Achievement 2
Achievement 2

*** [*2*] / [*4*] 2. More Glasses! - Make Saiko break about 65% (35 pieces) of glass in the school! For example: glass in the doors; windows into which Yangire jumps. Info: in Alpha 2.2.8, the number of windows where Yangire jumps = 18 pieces (classrooms, office (window towards the corridor + window to the street), first-aid post, library, computer science class, cafeteria).
-- Saiko can break and make 36 glass shard traps (in classrooms it's 1 trap, in double doors it's 2 traps).
---- In total we get 18 + 36 = 54 broken windows / glass - this is 100%; in this case, 65% of 54 pieces will be approximately equal to 35.

Achievement 3
Achievement 3

***+ [*1*] 3. She Didn't Find Me :( - Hide and spend 7 minutes or more in one locker.

Achievement 4
Achievement 4

***+ [*4*] / [*5*] 4. Infinite Punishment - Spend over 50 minutes with Saiko at school trying to get out of there. [For Normal mode, Hard and Yangire modes]

??? 5. Gotcha! - Be in the camera's field of view when Saiko uses them.

***+ [*3*] 6. Some BODY once told me - Lock the doors behind you and wait for Saiko to knock them down. Goal: 10 doors or more.

+ [*2*] 7. Athlete - Run non-stop for 1.5 minutes.

Achievement 8
Achievement 8

***+ [*3*] 8. Hide and Seek - Saiko must play hide and seek with you 5 times in one game.

Achievement 9
Achievement 9

+ [*6*] 9. Have a Good Day - Solve the wiring problem the first time (no mistakes and using each switch 1 time) in the power room.

Achievement 10
Achievement 10

***+ [*3*] / [*6*] 10. Neo - Dodge knives flying at you 7 times in one game.

***+ [*2*] / [*4*] 11. Let's fly, Senpai?) - Saiko must be pushed down the stairs 8 times in one game.

+ [*3*] / [*6*] 12. Trusting - Get poisoned 2 times in a game while taking healing from Saiko.

***+ [*3*] 13. I will definitely survive! - Refuse Saiko's offer to take healing 2 times, and then end the game with a good / better ending in Hard Mode.

***+ [*2*] 14. This is mine! - Saiko steals your keys 5 times per game.

-8
Achievement 15
Achievement 15

15. As Good As New! - Damage your health to 50 and below, and then achieve full healing.

+ [*3*] 16. Searched Everywhere! - Open all possible shelves, sliding cabinets, bookshelves, etc. (In other words, all places where keys can appear + Infirmary)

+ [*3*] 17. Terminally Sick - Survive 1.5 minutes in a row while being poisoned.

[*2*] / [*3*] 18. Depression - Get bad endings in the last 3 tries.

+ [*5*] 19. Master Senpai - Get all possible "good endings".

+ [*2*] 20. A Quick Death! - Die 15 seconds after starting the game. This is possible in Yangire mode, for example.

+ [*3*] / [*6*] 21. Electric Tragedy - Saiko kills the player in front of the electrical panel, which he never managed to turn on.

***+ [*1*] 22. Negligent Death - Die, taking damage only from glass shards. (Bleeding does not count)

***+ [*4*] 23. Collectors - In the Hard Extreme Yangire mode, Saiko or Elissu must turn off the school's electricity 4 or more times in a single playthrough.

***+ [*5*] 24. Destroyer - Saiko breaks down 18 or more doors in the school in one playthrough.

[*2*] 25. Detective Saiko-chan - Escape the lockers 3 times when Saiko realizes that you are in this room and goes to check the lockers.

[*2*] 26. Mad Yandere - Live 20 minutes or longer in Yandere mode after seriously pissed off Saiko, and then get one of the endings.

***+ [*4*] 27. This is the last?! - Use all the antidotes in the school in one playthrough in Normal mode.

[*2*] 28. My Savior? - When health is 15 or less, take medicines from Saiko to heal health up to at least 50 units. At the same time, it is prohibited to pick up a first-aid kit or other items that restore health.

??? 29. Barefoot! - Finish on a good ending in Normal Mode or Hard Mode without wearing shoes.

[*3*] 30. Colander - In Normal Mode, get over 15 stab wounds in a single game.

***+ [*2*] / [*3*] 31. Locked Infirmary (or Infirmary on Vacation) - Complete Normal Mode or Hard Mode without using the Infirmary and picking up the keys to it. Also, you should not be caught and tied up after passing out due to sleeping pills.

+ [*3*] / [*6*] 32. Senpai Baka - Open the door and let Saiko in when she starts asking, and then die in the same room from her actions.

*** [*1*] / [*3*] 33. Obedient Senpai - While Saiko is calm, do her whims and play with her. You have to hang out with her for 15 minutes in a row before she gets angry again. Info: don't push her; substitute, satisfying her desires.

*** [*3*] / [*5*] 34. Invisible - Stay out of Saiko's line of sight for more than 12 consecutive minutes with at least 2 classes unlocked.

*** [*3*] 35. Death Show (Stay Alive) - Lock the doors while with Saiko when she is in the Yangire state; survive for 3-4 minutes and then escape.

[*2*] / [*4*] 36. Special Caution (or Extra Care) - Check all 3 classrooms in a row, squatting around and out of sight of Saiko-chan.

Achievement 37
Achievement 37

[*3*] / [*4*] 37. Second Life - The total amount of health healed in one game must total 100 units or higher.

Achievement 38
Achievement 38

*** [*4*] / [*6*] 38. Crazy - Complete Yangire mode for a good ending without locking the doors. Use the key method.

Achievement 39
Achievement 39

+ [*2*] 39. 10 Hours - Play a total of 10 hours.

Achievement 40
Achievement 40

+ [*3*] 40. 25 Hours - Play a total of 25 hours.

Achievement 41
Achievement 41

+ [*4*] 41. 50 Hours - Play a total of 50 hours.

Achievement 42
Achievement 42

+ [*5*] 42. 150 Hours - Play a total of 150 hours.

Achievement 43
Achievement 43

[*4*] / [*5*] 43. 28 Stabs Later - While playing in Normal Mode, get 28 stabs and end the game on one of the endings.

*** + [*1*] / [*3*] 44. Don't Touch the Girl! - Complete any mode (except Yangire Mode) for a good ending without pushing Saiko-chan once. Saiko must not fall to the floor due to any action on the part of the player. Use the key collection method to execute.

*** + [*1*] / [*3*] 45. TIMBER! - Find yourself 3 times in a single game under the door that Saiko-chan knocked out.

***+ [*3*] / [*4*] 46. No Healing - Complete any of the modes with a good ending (except Normal Mode), taking 80 damage to health, never using items to heal health.

???- 47. Maniac! - In one game, Saiko-chan or Elissu will catch you waiting outside the door 3 times. Info: when someone is waiting outside the door, you need to go out with your back to she and repel the attack Q + E. And so three times.

??? 48. Nerves of Steel - Complete any mode with a good ending, except Yandere Mode, without ever hiding in lockers.

Achievement 49
Achievement 49

[*5*] 49. Mega Expert - Complete any mode with a good ending without running.

+ [*3*] 50. Agoraphobia - During one game in any mode, all doors in the school must be open at the same time. If Saiko has already knocked out a few, it still counts.

Achievement 51
Achievement 51

+ [*2*] / [*4*] 51. Zebra - Playing one of the modes get 2 different endings in a row without death.

+ [*3*] / [*6*] 52. Saiko-chan's Worst Dream - Play different modes to get 3 good endings in a row!

+ [*4*] 53. Bang! - In Yandere Mode, get caught 3 times in gas traps.

+ [*5*] / [*6*] 54. From Yandere To Yangire - Complete all modes from Yandere Mode to Yangire Mode in a row to any ending "without death".

+ [*5*] 55. Top of the Apocalypse - Complete all modes for all possible endings!

+ [*2*] 56. Blood Falls - Run barefoot over the shards of glass after being poisoned.

+ [*4*] 57. Wounded In Battle - In one game, Saiko must hit you 4 times by throwing knives.

Achievement 58
Achievement 58

+ [*1*] 58. Lucky, Lucky! - Find and use shoes within 40 seconds from the start of the game. Example: https://youtu.be/1rS8Lkn0kYA

+ [*1*] / [*3*] 59. Let's Play Some More! - When health is 10 or less, pick up a heal.

??? 60. Mr. Olympia - Unlock 15 achievements in 32 hours.

+ [*2*] 61. Around the Crab! - Run around the kitchen table with Saiko behind you for 10 laps without taking damage.

[*2*] 62. "The Office is My Shelter!" - While playing Normal or Hard Mode, hide (in the lockers) from Saiko only in the office room at least 3 times. To unlock, complete one of the endings.

***+ [*3*] / [*4*] 63. Super Survivor - While playing any mode, complete the game with a Good Ending / Best Ending with a health of 5 or lower.

***+ [*3*] 64. Locked Classrooms! - During one playthrough, lock each classroom door at least once.

***+ [*2*] 65. One Floor Is Enough - Survive against Saiko on the same floor of the school for 12 minutes in a row. If you change the floor, the counter will reset to zero.

[*2*] / [*3*] 66. Utility Room - Hide during one playthrough only in the rooms under the stairwells. To unlock, complete one of the endings. Description: Do not lock doors or hide in lockers. You need to hide at least 3 times.

*** [*2*] 67. Here Again - Hide in 10 different lockers. For one game??

[*1*] 68. My Favorite Place - Playing any mode, hide in only one of any locker at least 3 times, and then complete one of the endings.

*** [*3*] 69. Careful Movement - Playing Normal or Hard mode will never take damage from glass shards while without shoes. Saiko must break at least 8 glasses.

*** [*6*] 70. Saiko-chan Got Scared! - Get Saiko to push you with her feet while in the hallway. Tip: Quickly run around the corner until she knows where you are, she should be without a knife at this moment.

+ [*3*] / [*5*] 71. Escaped Punishment - Escape the room when Saiko begins to break the glass in the doorway.

-20

------ Extreme Yangire Mode ------

***+ [*2*] 72. Together ?! - In Extreme Yangire, make them run together for at least 12 seconds in a row.

+ [*3*] / [*6*] 73. Noobs! - In Extreme Yangire mode, make them throw knives at you alternately or at the same time, while dodging. It will be counted if there are no more than 2 seconds between actions.

+ [*3*] / [*6*] 74. That's All - Get them to be together in the same classroom.

***+ [*8*] / [*9*] 75. Impossible - Complete Hard Extreme Yangire with a good ending without any damage and defense items.

+ [*3*] 76. Hmmm? - Do not take damage during 15 minutes of gameplay in Extreme Yangire mode.

[*6*] 77. Double Amenities - When one of the girls turns off the power at the school, catch the eye of the other.

[*4*] 78. It Hurts! - In Extreme Yangire mode, Akira will be hit with a minimum of 4 knife/machete/axe attacks from each girl.

??? 79. Caution, But Scary - Complete the Extreme Yangire mode on one of the endings without taking damage from glass shards.

+ [*3*] 80. Evasion lvl 80 - Do not take damage from knives flying at you and complete Extreme Yangire mode with a good ending.

*** [*7*] 81. Medal of Courage - Complete Hard Extreme Yangire mode with a good ending in 15 minutes.

------ Challenge Series: Stage 1 ------

[*5*] / [*7*] 82. Professional Thief - Steal the key from Yangire 3 times in a row without death, getting the corresponding endings.

+ [*4*] / [*6*] 83. 60 Minutes - Get 4 good endings in a row [no deaths] in different modes (no repeating) in 1 hour of play.

*** [*5*] 84. Bloody Massacre - Lose more than 100 health while taking damage from and bleeding in a single game. Playing in any mode except: "Normal mode" and Normal difficulty in Yangire. That is, damage is counted when the amount of HP is red.

***+ [*3*] / [*6*] 85. Die, So with Music! - Take the poison from Saiko-chan's hands 1 time, already dying of blood loss, in one game.

[*4*] 86. Key or Life? - Get trapped by Saiko-chan in the classroom 4 times in Yangire mode when you find the keys and try to escape.

Achievement 87. Author: NikoRude
Achievement 87. Author: NikoRude

+ [*4*] 87. One Way Ticket - Survive 4 knife attacks from Saiko in a single game when she finds you in a locker or back room. [Hard Mode or higher]

*** [*4*] 88. Bandaged Cripple - Get 60 or more damage in a row (Q + E attack), and then restore health to 100 points and get a good ending.

***+ [*5*] / [*6*] 89. Avoiding Falling Bombs - Complete Yandere Mode with the good ending by avoiding the falling bombs (with the school lights on) 5 times in a row (infirmary is optional). Can be completed by only taking damage from Saiko-chan's knife or the bomb she threw herself.

*** [*5*] / [*7*] 90. Diamond Bomb - Complete Yandere mode with the good ending without unlocking the power room or being hit by the gas bomb traps in the doors 5 times in a row (with the school lights on). You can't take damage at all.

+ [*3*] 91. Death Grip - Die by strangulation due to Saiko-chan in Normal Mode or Hard Mode.

***+ [*4*] 92. Unconscious - Before you pass out due to the sleeping pills that Saiko-chan slipped into the healing, you should be bleeding.

[*3*] 93. Sleepy Soul - When you realize that Saiko has given you healing with sleeping pills, take damage as soon as you can and die (lower your HP to zero), shutting down and falling directly onto the shards of glass.

Achievement 94
Achievement 94

+ [*3*] 94. Great "Bad Ending" - Get the bad ending with 100 health in Yandere, Normal, or Hard modes.

[*5*] 95. Where are you, Saiko-chan? - When she steals your keys and hides, find her. Objective: Find Saiko with the keys 5 times in a row.

***+ [*5*] 96. Half Dead - Survive more than 7 minutes in a row with 1 HP.

Achievement 97
Achievement 97

+ [*6*] 97. Friend: Complete Pack - Find the body and head of Senpai's friend in the same room. Example: https://youtu.be/_OqhN2fECLQ?t=1521
Example 2:
https://youtu.be/1rS8Lkn0kYA

[*4*] 98. Angry Bull - In Yangire mode, Saiko-chan kicks 8 doors or more. It also works in Extreme Yangire mode.

Bonus achievement:

??? 99. Risky Move - Grab the exit key when Saiko-chan is hanging around your neck.

------------------- -------------------

If earlier achievements looked difficult, now the level will grow again. I haven't tested them yet, I just came up with them. If you want to prove it or disprove it, then do it)

+ [*3*] 100. I Hate Shoes! - Finish Normal Mode with a good ending without damage, without picking up your shoes. To achieve, use the keys and unlock the classes.

+ [*5*] / [*6*] 101. Improvise, adapt, overcome! - Complete Hard Mode with a good ending with no damage and no shoes. To achieve, use the keys and unlock the classes.

??? 102. Crazy Hero - Get 8 stab wounds in a row during Saiko's "Q + E" attack in Hard Mode and finish with a good ending without healing.

+ [*7*] 103. Warlock - Steal the key from Yangire, then live for more than 6 minutes in the school and escape successfully. Hiding in lockers is prohibited. (read 283th and 276th) Actual for Alpha 2.2.8

+ [*3*] / [*4*] 104. Bullying - Push Saiko with your hands 6 times in one game using the "Q" button.

??? 105. Senpai VS Girls - Steal the key from Yangire and escape while playing Extreme Yangire Mode within 10 minutes.

+ [*6*] / [*7*] 106. Mega Brain - Find out any 2 digits of the code and guess the remaining 2 digits, then grab the exit key and successfully leave the school. Passed if: 1. Two classroom doors remain locked in the school. **OR** 2. School lights will never be turned on.

??? 107. Showed Cleverness - Push Saiko 3 times in Yandere mode in one game with the "Q" button. Info: 1 time in front of the office, the second time you need to wait for the script in the office and when she gives the key, take it and push it. 3rd time: you need to get caught in a trap bomb falling from the door and run to Saiko. While she offers help, you can push her.

[*6*] / [*7*] 108. Bounding Fear - Find yourself in the same classroom with two girls while in Extreme Yangire Mode and leave the class without damage.

[*7*] 109. Saiko and Elissu are knocked out! - Complete the Hard Extreme Yangire mode on a good ending within 7 minutes with at least 50 HP.

+ [*3*] / [*4*] 110. Double Kick - Have Saiko-chan kick you twice in one minute.

[*7*] / [*9*] 111. Ultimate Carnage - Complete Yangire mode with the key steal ending and then both good and bad endings in two modes: Yangire and Extreme Yangire. The main condition is to get 5 endings in a row without deaths between them.

Achievement 112
Achievement 112

+ [*2*] 112. Four Sinks - While playing in Extreme Yangire Mode, drain the blood from 4 sinks within 1 minute without taking damage.

*** ??? 113. Absolute Despair - Raise Saiko to despair (angry over and over) by playing Hard mode, then live for more than 10 minutes and successfully leave school.

Achievement 114
Achievement 114

+ [*7*] 114. Dominator - Get Saiko to knock down all possible doors in the school, and then get a good ending. Info: average time to complete 30 minutes: 2 doors on the roof, 4 toilet rooms, 12 classrooms and 8 other rooms (office, infirmary, library, meeting room, power room, computer class, kitchen, cafeteria).

+ [*3*] / [*6*] 115. Blood Trail - Escape the school with open bleeding.

+ [*2*] / [*6*] 116. Quick Heal - Open the infirmary after 30 seconds from the start of the game.

------ Challenge Series: Stage 2 "Hero and Heroine" ------

??? 117. Barefooter - Complete Hard Mode with a good ending by completing the following options: 1) do not pick up shoes; 2) receive damage only from glass shards; 3) force Saiko-chan to knock down all possible doors in the school; 4) do not pick up healing during the game.

[*7*] / [*8*] 118. Side by side with Yangire - Complete the Yangire mode with a good ending by completing the following parameters: 1) do not take damage; 2) Saiko never turns off the power at the school; 3) do not hide in lockers; 4) Saiko kicks down at least 3 doors.

???+ 119. Living Corpse - Complete the Normal Mode with a good ending by completing the following parameters: 1) Take 100 damage (or more) from Saiko; 2) you cannot hide in the back rooms; 3) complete the mode with full health.

+ [*2*] / [*4*] 120. Elusive Gentleman - Complete the Yandere mode with a good ending by completing the following parameters: 1) Saiko-chan can't be pushed; 2) do not get poisoned even once during the passage; 3) it is prohibited to lock the door of the director's office.

[*4*] / [*5*] 121. Illegal Prohibition - Complete Normal Mode or Hard Mode on a good ending by completing the following options: 1) Do not lock the doors; 2) do not receive damage; 3) do not pick up shoes; 4) Saiko-chan must not be pushed; 5) the time to complete is 15 minutes.

*** [*4*] / [*7*] 122. Spectacle - Complete Hard Mode with a good ending by completing the following options: 1) Use only the 3 classroom keys you find, leaving one of them locked; guess any one digit of the code manually. 2) use shoes; 3) push Saiko-chan at least 3 times; 4) take at least 50 damage from Saiko; 5) take at least 2 heals from Saiko; 6) let her strangle you at least once; 7) find yourself bound (take treatment with sleeping pills) 1 time; 8) after completing the previous steps, wait until Saiko loses sight of you and runs to turn off the light. Take the exit key and leave the school building with at least 50 HP.

[*4*] / [*7*] 123. Assault - Complete Normal Mode or Hard Mode with a good ending by completing the following options: 1) Push Saiko 2 times in one minute; 2) Saiko should not be able to Yandere for more than 2 minutes in a row, so push; 3) bring her to despair, angering her many times, now she just wants your speedy death; 4) the game can be completed after 20 minutes of gameplay; 5) it is prohibited to use the infirmary.

??? 124. Giveaway with Death - Find yourself under every broken door in Normal Mode in one playthrough and get a good ending. The door to the director's office also counts.

[*5*] / [*7*] 125. Statue - Complete Normal Mode or Hard Mode or Yangire Mode without running and crouching, never picking up a heal.

[*3*] / [*6*] 126. More Keys! - Collect as many keys as possible and place them in one of the classrooms. The difficulty depends on the spawn of the keys, whether or not Saiko-chan saw you. Execution example: it will end if there are 4 or more keys in one class at the same time.

- 127. Author of the book "Survival with Yandere" - Take over 200 damage on Normal Mode and achieve full health healing.

------------------- -------------------

???. Supporter of Medicine - [ no ideas for this achievement name ]

+ [*3*] / [*6*] 128. Sleep Poison - Get poisoned and use sleeping pills at the same time, after which you will lose consciousness and die.

[*3*] / [*6*] 129. Last Throw - In Extreme Yangire, throw a brick at Saiko or Elissu 3 times in total, then successfully escape the school.

+ [*5*] 130. Berserk - Escape the school while Saiko is already in Berserk (will instantly kill when confronted by a player) on Normal Mode; at the same time, you need to unlock 2 more remaining classes, enter the code and pick up the key to exit the school. Run away from it for at least 10 minutes in this state. Tip: hiding is useless.
Example walkthrough on YouTube (3:44:10 - 3:58:15):
https://youtu.be/Ue4cK8-fF7k or on Twitch: https://www.twitch.tv/videos/1506569533

??? 131. Homeroom - Unlock the doors of all classes in a single playthrough of Yandere Mode and finish with a good ending.

Achievement 132
Achievement 132

+ [*3*] / [*5*] 132. You ran away, but what's the point? - Leave the school while poisoned and under the influence of sleeping pills.

+ [*3*] 133. Souvenir - Escape from the school with a fully completed Saiko's diary in hand, after you have already learned the code from her.

+ [*4*] / [*6*] 134. Keys & Diary - Complete the Good Ending (or Best Ending) Hard Mode by unlocking all classes and handing over the complete diary to Saiko within 12 minutes.

Achievement 135
Achievement 135

[*4*] 135. 1 HP - Complete any mode with a good ending with only 1 HP.

[*6*] / [*7*] 136. Constantly in sight - Complete Yangire Mode with a good ending without Saiko ever turning off the switch in the power room after you turn it on.

Achievement 137
Achievement 137

[*4*] 137. In order - Collect all pages in Normal Mode in numerical order, starting with 1st and ending with 7th.

Achievement 138
Achievement 138

[*5*] 138. Really Last - The last page taken in Hard Mode was indeed 9th.

+ [*3*] 139. Beautiful Cover - Give the blank diary to Saiko 4 times in a single game.

[*1*] 140. Please, tell me! - While Saiko is saying the code to the safe, get on your knees (sit down) and look into her eyes.

[*4*] 141. Face to Face - In Yangire mode, when you grab the exit key and run to the exit, stand by it until Saiko opens the door; and end on a good ending. (range: Saiko says a special phrase)

Achievement 142
Achievement 142

+ [*4*] 142. Nurse - Take healing from Saiko 8 times per game in Normal or Hard mode.

------ Challenge Series: Stage 3 "Perfect Plan" ------

+ [*5*] 143. Normal Speedrun - Complete Normal mode with the Good Ending (or Best) within 3m 30s.

+ [*4*] 144. Gas Speedrun - Complete Yandere Mode with the Good Ending within 2m 45s.

+ [*5*] 145. Gas Speedrun 2 - Complete Yandere Mode with the Good Ending without any damage within 4m 00s.

+ [*5*] 146. Hard Speedrun - Complete Hard Mode with a Good Ending (or Best) within 3m 45s.

+ [*4*] / [*6*] 147. Bloody Speedrun - Complete Normal Yangire mode with a good ending within 8 minutes by collecting all keys and unlocking all classes and using no heal.

[*4*] / [*6*] 148. Masquerade - Complete Yangire Mode (Normal or Hard) within 12 minutes. Important: before unlocking the 1st class, you need to put on the Keef mask and not spend its energy until the good ending (i.e. it should not burn out during the game).

Achievement 149
Achievement 149

+ [*3*] 149. Accident - Complete Yangire mode (Normal or Hard) on BAD ENDING without taking any damage.

+ [*2*] / [*4*] 150. Burnt to the ground - In Yangire mode, put on the Keef mask and use its protective property in 20 seconds.

+ [*3*] / [*4*] 151. Blind Game - In Normal Yangire mode, grab the mask and win the exit key from Elissu in Rock-Paper-Scissors within 3 minutes.

+ [*4*] 152. Code Rule Breaker - While playing in any mode except Yandere, learn the entire code by collecting keys without using electricity, i.e. never once using the switchboard in the power room.

+ [*2*] / [*3*] 153. Time Will Tell - Achieve a good ending (or a better ending) in Normal Mode without using the diary method and the keys method. Tip: do not touch the diary and keys.

+ [*4*] / [*5*] 154. Burned like a match - Use the full protection effect of Keef's mask in Extreme Yangire mode in 12 seconds.

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Achievement 155
Achievement 155

+ [*4*] / [*6*] 155. Draw x3 - Achieve a draw 3 times in a row while playing Rock-Paper-Scissors.

Achievement 156
Achievement 156

+ [*5*] / [*6*] 156. Draw x5 - Achieve a draw 5 times in a row while playing Rock-Paper-Scissors.

[*3*] / [*4*] 157. Jackpot - Complete Normal mode to one of the endings with Saiko, winning 4 keys to all locked classes from her; while not using keys hidden by the game to unlock classes and not using the diary method. Tip: Saiko can unlock the infirmary in Normal Mode at the request of the player (use the infirmary door several times in a row when Saiko is looking at you. If you do this near a locked classroom, Saiko will offer to play and you will receive a key to the locked classroom as a reward). But it's not that simple, right?)

+ [*3*] / [*6*] 158. Sleeping Saiko - Find yourself in a locked infirmary when Saiko goes to sleep.

Achievement 159
Achievement 159

[*3*] 159. Use 30 times - In the Hard Extreme Yangire mode, go to the kitchen and click on the crab 30 times in a row during the first 2 minutes of the game without taking damage.

Achievement 160
Achievement 160

[*4*] 160. Use 60 times - In the Hard Extreme Yangire mode, go to the kitchen and click on the crab 60 times in a row during the first 2 minutes of the game without taking damage and while wearing the Keef mask.

+ [*4*] / [*6*] 161. Hen-party - Saiko and Elissu both hold one key in their hands at the same time and stand in front of the player. Info: relevant for Alpha 2.2.8.

??? 162. Bunny in the utility room - Make two girls in the Extreme Yangire mode run after you at the same time and lure them into the back room. One of them is deactivated and must remain inside the utility room. It is desirable that the player get out of the back room.

+ [*4*] 163. Outwitting Yandere - In Yandere mode, grab the 1st key from the kitchen BEFORE Saiko comes to the kitchen herself and shows you where the key is. (Actual for Alpha 2.2.8).

+ [*4*] 164. Sleep Experiment - In Normal mode, fall into at least 5 traps (tripwires) with sleeping pills. You can't use an antidote. Tip: you can fall into one trap and immediately (until you fall asleep) run to the next trap.

[*5*] 165. Anti-Sleep - In Extreme Yangire mode, use 2 antidotes from the infirmary only after falling into the sedative trap. That is, two times to get into a tripwire with sleeping pills and recover.

[*5*] 166. Full Defense - Before activating Extreme Yangire mode needs to grab a page from the wall and use it, as well as a brick and a mask in one playthrough. Complete one of the endings to unlock. Note: The mask must be burned during the game, if you leave the school wearing the mask it is a loss. The brick should help you at least 2 times.

??? 167. Sleep Experiment №2 - In Normal mode, fall into at least 10 traps (tripwires) with sleeping pills. Tip: use 3 antidotes; you can fall into one trap and immediately (until you fall asleep) run to the next trap.

+ [*3*] / [*4*] 168. Wasted - Use an antidote when you are poisoned and only have 1 HP left.

??? 169. Push Yangire with "Q" - In Yangire or Extreme Yangire mode, push Saiko or Elissu.

+ [*5*] 170. Face Punch - When playing Extreme Yangire mode, you need to push the locker door on Saiko or Elissu a total of 5 times.

------ Challenge Series: Stage 4 "Shard Party" ------

[*7*] 171. Cleanliness - When playing the Yangire mode, the whole school must remain safe and sound - there are no broken windows, no broken doors. You need to use the method of collecting keys to escape. In this case, YOU must have time to grab the fake key from the safe before at least 1 glass / window breaks.

[*5*] / [*7*] 172. Classroom Escape - Complete Normal Yangire Mode on one of the endings while having Saiko jump into all classrooms through the window. There are 12 of them.

[*7*] / [*9*] 173. «The Shawshank Redemption» - Make Saiko in Yangire mode jump into all possible windows in the rooms (classrooms, library, office, cafeteria, etc.) and successfully escape from the school, i.e. finish with a good ending.

+ [*1*] / [*3*] 174. No broken glass? - Complete Yandere Mode with the good ending within 4 minutes without Saiko breaking anything in the school (door glass).

[*4*] / [*6*] 175. That is the Way - Complete the Extreme Yangire mode with a good ending using the key collection method so that Saiko or Elissu breaks a maximum of 8 panes (glasses in doors and windows are counted in total). Info: One window is broken when Elissu jumps into the office at the start of the game. It is also possible that when entering the code, Saiko or Elissu may jump through the office window from the hallway.

+ [*2*] / [*4*] 176. The Bull's-eye! - Saiko or Elissu should hit the window with a knife and break it when aiming at the player. Tip: This is easier to do in class, just stand near the window that Yangire is jumping into.

+ [*2*] / [*4*] 177. Fragmentation Grenade - In Yandere mode, Saiko should miss you and break the window with her gas bomb. Tip: it's easier to do in the classroom or in the corridor: run next to the window that Yangire jumps through and provoke Saiko (she is hiding around the corner) to throw a gas bomb.

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[*4*] / [*6*] 178. Knife Thrower - Make Saiko throw a knife at a player 6 times in a single game on Normal or Hard mode.

+ [*5*] / [*6*] 179. Knife Collector – Playing Yangire Mode (or Extreme Yangire Mode) requires you to have knives thrown at you 25 times per game without taking damage.

[*8*] / [*10*] 180. Shooting Target - Damage and death only from knives thrown at you, damage from anything else is prohibited.

[*5*] 181. Face Punch 2 - When playing Extreme Yangire mode, you need to push the back room door (utility room) on Saiko or Elissu a total of 5 times.

[*4*] 182. Face Punch 3 - When playing Extreme Yangire mode, you need to push the toilet stall door on Saiko or Elissu a total of 5 times.

Achievement 183
Achievement 183

+ [*3*] / [*6*] 183. Axes and Machetes – In Extreme Yangire mode, have Saiko and Elissu stand outside the door at the same time, waiting for the player.

+ [*4*] 184. Lion Cage – Once you have triggered Yangire mode, you need to find and grab the office key and unlock the door AFTER the photo frame is knocked over and Elissu appears in the office. Do it without damage. Tip: use the page on the wall in the office for protection.

+ [*2*] 185. Surprise! - Die when you try to restore the power in the power room due to the actions of Saiko or Elissu, who is hiding in the locker.

[*3*] / [*6*] 186. Reliable Guy - In Normal or Hard mode, you need to take what she offers from Saiko's hands 6 times in a row: healing or poison. You can't ignore and not take this item.

??? 187. You will come with me! - Leave school with Yangire Bunny while she hugs you by the neck.

Achievement 188
Achievement 188

[*2*] 188. Hugs - Saiko or Elissu must hug your neck 5 times during the game.

[*3*] / [*5*] 189. Crook don't steal! - Steal keys by all means in Hard or Normal mode. Info: 1. Grab the key when Saiko offers to take it (“E key”); 2. Steal the key that Saiko is showing by force ("Q key"); 3. Steal the key from the infirmary; 4. When the keys in the infirmary are full, that is, 4 keys weigh and the place is occupied, Saiko will run and hide it in the classroom. Get your key back by stealing it back.

+ [*3*] / [*5*] 190. Strong Thief - Steal your key back from Saiko 3 times in one playthrough.

------ Challenge Series: Stage 5 "Lemon Tea" ------

[*1*] 191. Pills with tea - After receiving healing from Saiko-chan, drink lemon tea for 10 seconds.

+ [*2*] 192. Suffering from Dehydration - Drink tea with lemon while holding the key to the exit. In any mode except Yangire.

+ [*3*] 193. Epic Thirst - Steal the key from Yangire and drink lemon tea with the exit key in hand before leaving the school.

Achievement 194
Achievement 194

[*1*] / [*2*] 194. Handless Tea Party - Drink tea while holding a key and diary.

+ [*3*] / [*6*] 195. Handless Tea Party 2 - Drink tea while holding a brick and exit key while wearing a Keef mask. Info: Can be done in Normal Extreme Yangire mode.

[*1*] 196. Attractive Tea - When Saiko in Yandere mode points to something in the kitchen, but you are distracted by this delicious drink and drink it.

+ [*2*] 197. Aggressive Taster - If Saiko is near you, then use the crab in the kitchen and drink the tea, then push the yandere-chan. This must be done within 10 seconds.

Achievement 198
Achievement 198

+ [*2*] / [*3*] 198. Tea Immortality - After Akira earns the last chance (i.e. wins Rock-Paper-Scissors) at 1 HP, you need to drink lemon tea in the kitchen within 10 seconds.

+ [*3*] / [*6*] 199. Quiet Horror – When you have only 1 HP left in Hard Extreme Yangire mode, use any item to heal. For example: lemon tea.

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+ [*1*] 200. Umm... What? – Stare at Saiko for 8 minutes straight without looking away while she is in her yandere state. Normal mode or Hard mode.

------ Challenge Series: Stage 6 "Role of the Understudy" ------

+ [*3*] 201. Poisonous Fate – When you first meet Saiko, she should choke you and you will lose some HP. Then take the poison from she and die, taking damage only from the effect of that poison. Naturally, the treatment cannot be used. You can do this in Hard Mode.

Achievement 202
Achievement 202

+ [*4*] 202. Deadly Bleeding - In Hard mode, lose 50 HP or more from blood loss alone.

+ [*3*] / [*4*] 203. Anchor - Saiko or Elissu must drag you into a classroom or another room a total of 10 times per game.

+ [*3*] / [*6*] 204. Minesweeper Game - "Defuse" 12 tripwires in one game.

+ [*3*] 205. Miner - Make Saiko-chan install 16 tripwires in one game. Info: you will need about 20-30 minutes.

+ [*2*] / [*4*] 206. Stuntman - Neutralize 6 tripwires in a row without damage and don't get caught by Saiko (don't pass out or get tied up in the infirmary). Tip: You can only fall asleep and wake up on the spot when Saiko is sleeping in the infirmary.

+ [*2*] / [*3*] 207. Fell Together – When Saiko hugs Akira's neck, you should get into a tripwire and fall together. Do 2 times in one playthrough.

+ [*3*] 208. Safe School - Achieve a good ending/best ending without Saiko having time to set the tripwires.

+ [*3*] / [*5*] 209. Final Ignore - When Saiko or Elissu runs to the exit holding the key in her hand, ignore this event. Then come back no earlier than 2 minutes later and pick up the key, ending with a good ending.

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Achievement 210
Achievement 210

+ [*2*] 210. A Change of Shoes - Change shoes (use shoes) 4 times in one game.

+ [*1*] / [*2*] 211. Are you teasing?! - When Saiko holds the key and calls you to follow her, pick up any other one. It counts when she sees it.

+ [*1*] / [*3*] 212. Mockery - You need to grab any key while Saiko is holding the key, 3 times per game. Counts when she sees you.

+ [*3*] / [*6*] 213. Skillful Thief – Steal your key back from Saiko 8 times in a single playthrough on Normal mode.

+ [*2*] / [*4*] 214. Akira isn't a Weakling! – When Saiko tries to steal the key from you, be strong and don't let her steal it.

Achievement 215
Achievement 215

+ [*3*] / [*5*] 215. Fight Back Against Madness – When Saiko or Elissu try to steal the key from you in Yangire or Extreme Yangire mode, be strong and don't let it be stolen.

+ [*4*] / [*6*] 216. Werewolf Fan - Stare at the blood moon for 5 minutes in a row without moving while in Hard Extreme Yangire mode with no items to protect.

+ [*4*] / [*6*] 217. Werewolf Statues – Enter the classroom, stand with your back to the window that Yangire is jumping in and stare at your feet for 5 minutes in a row without moving or taking damage while in Hard Extreme Yangire mode with no items to protect.

+ [*3*] /[*4*] 218. Six Strikes for Two – In Hard Extreme Yangire mode, hit each girl (Saiko and Elissu) with a brick 3 times.

+ [*6*] 219. Epic Fail - Saiko or Elissu stab with their machetes / axes and miss without even causing the player to bleed.

[*4*] 220. Tired of Getting Angry - While in Hard or Normal mode, push Saiko in yangire state 5 times when she gets tired of running after you.

+ [*2*] / [*4*] 221. Berserk Downfall - When you bring Saiko to the point of total desperation (berserk state: instant kill) in Normal mode, then push her 3 times in one game at the time of her respite (she gets tired and rests for a while).

+ [*2*] / [*4*] 222. Hideouts Tour – In one playthrough, show Saiko / Elissu ALL the places where Akira can hide. To do this, all the doors of lockers, utility rooms and toilet cubicles must be open at the same time.

+ [*1*] / [*3*] 223. Stamina Ended - In Hard mode or Hard Yangire modes, spend all of Akira's stamina 8 times per game.

+ [*2*] / [*5*] 224. From the Last Force – In Hard Extreme Yangire Mode, use up Akira's stamina 13 times and complete the walkthrough with the BAD ending.

+ [*3*] / [*4*] 225. Cardio Training – Complete a Hard Mode or one of Yangire Hard modes without taking damage with a good ending without ever spending Akira's stamina. Prerequisite: you need to run for at least 50 seconds during the game, and also use shoes (if Hard Mode is selected).

Achievement 226
Achievement 226

+ [*1*] / [*3*] 226. Recharge - At 99 HP, you need to take healing. As a result, health will be restored by only 1 HP.

+ [*3*] / [*5*] 227. How Did You Survive? - Survive 2.5 minutes in a row while being poisoned.

+ [*4*] / [*6*] 228. Zombie! - Survive 3.5 minutes in a row while being poisoned.

+ [*5*] / [*6*] 229. Best Friends Game - Both girls (Saiko and Elissu) are waiting at their desks in the classroom at the same time for the player with the key to approach them. This happens in the Extreme Yangire mode.

Achievement 230
Achievement 230

[*3*] 230. 5.75 hours - Play the game for 5.75 hours in a row.

[*3*] 231. You Died Again! - Die 50 times in the game for all time. Any ending doesn't count :D

[*5*] 232. Too bad! - Get bad endings 25 times.

[*5*] 233. Smile Through the Pain - Get good endings / best endings 25 times in total.

[*5*] 234. Berserker's Corpse - When playing in Normal or Hard mode, you need to bring Saiko to a state of berserk without taking damage (she becomes a yangire and instantly kills the player) and ONLY THEN die. Tip: When she goes to bed, disturb her sleep in various ways. Running away from Saiko in such a frenzied state is only possible in Normal mode (Hard mode has stamina, so you can't run far).

[*2*] / [*6*] 235. Armadillo – It is necessary in Yandere mode to get Saiko to kick you in the doors 3 times and knock them out. Locking the doors is prohibited.

*** [*3*] / [*6*] 236. Armadillo 2 – When Saiko is close to you, stand near the doors and provoke Saiko to kick you in the door 4 times per game. Do this in Normal Mode or Hard Mode. Locking the door is prohibited.

??? 237. Armadillo 3 – In Yangire or Extreme Yangire mode, try to provoke Saiko / Elissu to kick you in the door 5 times per game. Doors are not allowed to be locked.

+ [*3*] / [*4*] 238. Dozen – Saiko has to place 12 tripwires in a row without sleeping pills in them. Tip: Don't unlock the classrooms and don't give her the diary. First of the game, hide in the locker and wait... Then after 4-5 minutes, go out and check the classes, there should be 8 tripwires installed. Further corridors.

[*9*] 239. God of Scripts - Complete Hard Extreme Yangire mode with a good ending without taking any damage and using defense items by using the switch in the power room just 1 time.

Achievement 240
Achievement 240

+ [*4*] / [*7*] 240. Exorcism Mask – Before using the pages against Saiko to perform an exorcism, put on the Keef mask and use its protection effect before using the pages. Complete the good ending (like the "Exorcism" achievement) to get it.

[*5*] / [*7*] 241. The Very Best Day – Complete 4 modes in a row (from Yandere to Normal/Hard Yangire) with good endings with no deaths and no damage between modes.

+ [*3*] 242. Sleepy Shinji – Complete Yandere Mode with a good ending while under the effect of sleeping pills from the infirmary.

[*5*] 243. Masochist – Complete 4 modes in a row for bad endings (no deaths, heh) in this order: Normal / Hard Yangire, Hard Mode, Normal Mode, Yandere Mode. In each mode, you must necessarily take damage in 50% of the total number of initial HP.

Achievement 244
Achievement 244

+ [*3*] / [*5*] 244. Sacrifice – Repeat the "Exorcism" achievement until Saiko runs away from the school; and then you need to end the game with a BAD ending.

[*4*] / [*6*] 245. Misogynist – Injure or bruise Saiko by pushing her with any means in Yandere Mode. She must fall to the floor at least 7 times before you end the game on a good ending with no damage.

------ Challenge Series: Stage 7 "Algebra" ------

+ [*2*] / [*6*] 246. Three Strips – Get to 111 HP. It will count if you hold out with this amount of health for 20 seconds in a row.

+ [*3*] / [*6*] 247. Numeric Dependency – Your current HP must equal two or three consecutive digits in the code! But to unlock it, the event must occur at the moment the correct code is entered into the codepad. Example: code = 2578, your HP = 78; Example 2: code = 4175, your HP = 175.

+ [*3*] / [*6*] 248. Mathematician – Your current health value is equal to the sum of the two extreme pairs of digits from the code. It will count if you unlocked all 4 classes and learned the code. Example: code = 2470 (24 + 70 = 94), then your HP = 94.

[*5*] / [*7*] 249. Algebraic Award – Your final code will be equal to the current HP value to the power of 2 or 3. It will count if you open the safe in the office. Example: HP = 69, so your code = 4761; Example 2: HP = 54, your code = 2916; Example 3: HP = 72, your code = 5184. Example 4: HP = 12, your cubed code = 1728; Example 5: HP = 19, your code = 6859; Example 6: HP = 21, code = 9261.

[*4*] / [*7*] 250. Difference of Numbers – When you unlock all 4 classes and find out the code (electricity is on at the school), then the difference between the two extreme pairs of the code as a result will coincide with your current amount of HP. Example 1: code = 6380, HP = 17; Example 2: code = 5184, HP = 33; Example 3: code = 9261, HP = 31.

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Achievement 251
Achievement 251

+ [*2*] / [*3*] 251. Cry About It – Force Saiko to give you medicine or poison, then refuse her offer 5 times in a single game.

+ [*2*] / [*6*] 252. Pathetic Attempt - In Yandere mode, grab the first key from the kitchen and unlock the classroom with only 1 HP already.

Achievement 253
Achievement 253

+ [*2*] 253. You Scared Saiko! – When Saiko is waiting for you in the office, sitting on a chair with her feet on the table, drain the bloody sink to frighten her out of the office.

+ [*1*] / [*2*] 254. Lose at Start – Unlock the office and don't leave it, then die at the starting location at the hands of Saiko while playing in Normal Mode or Hard Mode. Example: Stand in front of an office door and unlock it, then lock it and, without using WASD but just the mouse, turn your back to the door and wait for Saiko to kick it open. Then she will stab you with a knife and soon kill you herself. However, you did not leave the office.

------ Challenge Series: Stage 8 "Mobile Graphics" ------

+ [*2*] 255. Soap Opera - Complete any mode except Yangire with a good ending/best ending while playing on the lowest graphics setting.

+ [*4*] / [*6*] 256. Darkness in the Night - Complete Yangire Mode (Normal or Hard) or Hard Extreme Yangire Mode with a good ending playing on the lowest graphics setting.

+ [*8*] 257. God of Low Graphics - Complete the Hard Extreme Yangire mode without damage on the lowest graphics setting of the game for a good ending.

Achievement 258
Achievement 258

+ [*4*] / [*6*] 258. Minimal Exorcism - Repeat the "Exorcism" achievement while playing on the lowest graphics setting.

+ [*3*] / [*5*] 259. Perfect Soap - Complete any mode (except Normal Extreme Yangire mode) to a good ending without any damage while playing on the lowest graphics setting.

+ [*4*] 260. 800x600 - Complete Normal Mode or Hard Mode to a good ending / best ending in less than 5 minutes, playing on the lowest graphics and screen resolution of 800x600.

+ [*4*] 261. 1024x768 - Complete the Good Ending / Best Ending on Hard Mode in less than 5 minutes playing on the lowest graphics and 1024x768 screen resolution.

+ [*3*] 262. Pretty Low - Complete any mode (except Normal Extreme Yangire) with a good / best ending while playing on the lowest graphics and lowest screen resolution of 640x480.

+ [*2*] 263. Pixels in HD - Complete any mode playing on the highest graphics setting but the lowest screen resolution of 640x480.

+ [*4*] 264. Pixel Porridge - Complete Yangire Mode or Hard Extreme Yangire Mode on one of the endings while playing on the lowest graphics and lowest screen resolution of 640x480.

+ [*4*] 265. Played Like Vlad :) - Complete multiple modes (Yandere, Normal, Hard and Yangire) with a good / best ending while playing on the lowest graphics setting and screen resolution of 1360x768 / 1366x768.

+ [*8*] 266. Pixel God - Complete Hard Extreme Yangire with a good ending without any damage while playing on the lowest graphics and lowest screen resolution of 640x480.

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Achievement 267
Achievement 267

+ [*3*] 267. Blocking - In Yandere Mode, follow Saiko until she finds Akira. On the way to his classroom, you need to protect Saiko from being electrocuted several times when the lights in the rooms are turned on.

+ [*7*] / [*8*] 268. Last Rush - In Yangire mode, fall into 4 tripwires with a sleeping pills in a single game before you die.

+ [*4*] / [*6*] 269. Soundproofing - Complete Yandere or Yangire / Hard Extreme Yangire mode with a good ending but zero in-game sounds. This parameter is configured inside the game and checked against it (the slider is all the way to the left).

+ [*5*] / [*7*] 270. Maximum Soundproofing - Complete Normal Mode or Hard Mode with a good/better ending within 5 minutes without taking any damage and also without in-game sound. This parameter is configured inside the game and checked against it (the slider is all the way to the left).

+ [*4*] 271. Audio Lure - In Yangire or Extreme Yangire mode, use the brick on the roof to lure Saiko or Elissu. Throw a brick in different parts of the school at least 7 times in a game and complete one of the endings. Info: parts of the school - rooms, classrooms, corridors with classrooms, main corridor (where the office and exit are), stairs, toilets, roof, area near the exit. 7 different places are counted without repetitions. The use of sinks in the hallways is permitted.

------ Challenge Series: Stage 9 "Execution" ------

[*7*] / [*9*] 272. Hardest Way - Complete the modes from Yandere to Yangire in order to the good ending / best ending in the hardest way in each mode without dying / restarting between modes. Info - Yandere mode: complete without damage; Normal mode: complete by collecting keys and unlocking classes (you can guess the code), without using medicines of any type; Hard mode: complete without using shoes and using the diary and page collection method (guessing the code is not allowed); Yangire (Normal / Hard): Complete with exorcism pages.

[*5*] / [*7*] 273. Easiest Way - Complete the modes from Yandere to Yangire in order to the good ending / best ending in the easiest way in each mode without dying / restarting between modes. Info - Yandere mode: complete in the standard way; Normal Mode: Completed by collecting pages for Saiko's diary; Hard mode: complete by collecting keys and unlocking classes (you can guess the code); Yangire (Normal/Hard) Mode: Steal the key from Saiko and escape.

[*5*] / [*8*] 274. Crazy Way - Complete the modes in order from Normal Extreme Yangire to Yandere to a certain ending in the longest way in each mode, it is allowed to die / do restarts between modes. Info - Normal Extreme Yangire Mode: Get Keef's mask on before defeating Elissu in Rock-Paper-Scissors (Blindfold); Yangire (Normal / Hard) Mode: End with a bad ending by collecting class keys, but only 3 classes can be unlocked because you have to guess the last digit of the code!;
Hard Mode: First find and give Saiko the BLANK diary, then win the "last chance" in Rock-Paper-Scissors, and only then:
1) Complete the mode with the BEST ENDING by collecting keys, unlocking all classes but without shoes. // OR //
2) complete by collecting pages for the GOOD ENDING;
Normal Mode: Don't use keys (don't unlock classes) and diary, enjoy your time with Saiko and end up with a good / better ending; Yandere Mode: Complete in less than 4 minutes for a good ending by completing Hatsune Elissu's challenge "Why So Toxic, Man?!" - you need not to turn off the electricity in the school and have time to get out of it being poisoned, starting from unlocking the first class. You can use lemon tea, but there is no antidote!

+ [*4*] / [*6*] 275. Madman's Story - Complete 3 different endings in a row in Normal Mode with no deaths and no damage between attempts using 3 different methods: collecting keys, collecting diary pages, waiting (no keys and no diary).

Achievement 276
Achievement 276

[*5*] / [*6*] 276. Ultimate Control - In Yangire (Normal/Hard) mode, first steal the exit key from Saiko, then perform an exorcism to defeat Yangire Bunny for a good ending.

+ [*4*] / [*6*] 277. Keys Master - Complete Hard Mode 3 times in a row with a good / better ending ONLY using the key collection and unlocking all classes method. No deaths between attempts.

+ [*4*] / [*6*] 278. Diary Master - Complete Hard Mode 3 times in a row with a good / better ending ONLY using the diary pages collection method. No deaths between attempts.

+ [*5*] / [*7*] 279. Sleeping Pills (x16) - Make Saiko place 16 sleeping pill tripwires on Normal Mode; in other words, all tripwires with surprises.

Achievement 280
Achievement 280

+ [*4*] 280. Superwoman to the rescue! – Complete the exorcism with a page from the office.

Achievement 281
Achievement 281

+ [*3*] / [*6*] 281. Mega Expert 2 - Finish with the BEST ending on Normal mode using the Diary Page Collection method, but no damage and running.

[*5*] / [*7*] 282. Take Your Time! - Successfully exit the school in Yandere Mode by crouching through the game, starting with Saiko appearing behind you. Info: Squat down BEFORE using the office door for the first time for Saiko to spawn.

[*5*] / [*7*] 283. Multitasking - Playing in Yangire mode, you need to collect keys and learn the code, but in parallel you need to perform an exorcism. Before unlocking the office, take the page. How to enter the code? Trick question)) Info: remember that after burning 3 or 4 pages, she can instantly kill. Study the positions of keys and pages to build a route. Would you like to use a brick or a Keef's mask? Then the chance of dying will be higher. Ready to challenge randomness and your dexterity???

+ [*3*] / [*6*] 284. 4 for 4 – Fall into only 4 tripwires (no more, no less) in one game, which Saiko will place in the classrooms you unlock later, and then complete one of the endings. Example: locked classes - A1, B2, C3, D1; so it is in them that you need to deactivate the tripwires.

+ [*6*] 285. Head!!! – After starting the game, you find the head randomly on the first try on the top shelf.

+ [*3*] / [*6*] 286. Movement Inversion – Get the good / best ending of any mode except Normal Extreme Yangire mode with "mouse invert" enabled inside the game.

+ [*5*] 287. Perfect Banishment - Complete an exorcism without taking any damage for a good ending.

- [*4*] / [*6*] 288. Double Knockout! – Both Yangire (Saiko and Elissu) must be stunned by the brick at the same time. [While one gets stunned, the other one is deactivated. Or if both are nearby, then the damage from Elissu magically transfers to Saiko. Uhhh...]

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+ [*3*] / [*5*] 289. Deceived the deceiver! - Steal the exit key from Yangire while she is sitting on the office desk and escape. Can be done when you entered the code and took the key from the safe.

[*4*] / [*6*] 290. Minimum Losses - Perform an exorcism and kick away the Yangire bunny so that the only damage to property is only the window in the office near the safe.

+ [*2*] / [*6*] 291. A Corpse without Witnesses - Reach the good / best ending in Hard Mode or Yangire Mode or Hard Extreme Yangire Mode with the key collection method in such a way that neither the head on the top shelf in the classroom nor the body in the locker is found.

+ [*3*] / [*7*] 292. 1 key = 1 try – Complete Normal / Hard mode or one of the Yangire modes (except Normal Extreme Yangire) to a good / better ending by collecting keys, but visiting a maximum of 4 rooms to find each key, i.e. exactly one room per key. Exception: power room. It is forbidden to recognize the code (enter unlocked classes) BEFORE unlocking a sufficient number of classes - at least 2.

+ [*4*] / [*6*] 293. Order Picker - Collect all the pages in Yangire Mode, but never use them against Saiko, and leave the school.

+ [*1*] / [*6*] 294. Instant Convalescence - Cure a poisoning within 3 seconds of the onset of the disease by taking an antidote.

+ [*2*] / [*4*] 295. Calm down girl! – Unlock all classes in Normal or Hard mode without taking damage before Saiko changes state to yangire for the first time in the game after meeting at the office. Also, tripwires must not be installed before unlocking the 4th class.

[*5*] / [*8*] 296. Equipment of the Knight – Use all the defenses during the exorcism, but be sure to steal the exit key BEFORE Saiko escapes from the school. A brick is considered used if it has stunned Saiko 3 times.

+ [*4*] / [*6*] 297. Again?! - Fall through a tripwire in the same class twice during the game.

+ [*1*] / [*3*] 298. Release the Kraken! – Open the door of the locker where Saiko is hiding.

+ [*2*] / [*4*] 299. Tightrope Walker - Go through 12 different tripwires in a single game without activating them.

+ [*5*] / [*7*] 300. Guru - Complete Hard Mode with good / best ending 6 times in a row without dying between attempts.

[*5*] / [*8*] 301. Triple Idea - Complete Yangire Mode with a good ending in three different ways: Stealing the key from Saiko, Exorcism, Collecting the keys. No deaths between attempts.

+ [*5*] / [*7*] 302. Yandere Developer - Get to the good ending of Yandere mode 3 times in a row without taking any damage.

+ [*3*] / [*5*] 303. Brick Thief - Hit at least twice with a Saiko brick in Normal / Hard Yangire mode and leave the school with the brick.

+ [*5*] / [*7*] 304. Iron Man – In Normal Yangire mode, Akira takes 22 machete hits from Saiko and then escapes the school. Info: you can't take damage from knives flying at you (it's not a machete) and from glass. To complete, use all items to restore HP.

-------- Challenge Series: Stage 10 "Path to Death" --------

+ [*5*] 305. Winner Effect (Brink of Survival) - While in Hard Extreme Yangire Mode, survive 12 minutes or more with 10 HP or less. (See 76)

+ [*5*] / [*7*] 306. 99% - After winning Rock-Paper-Scissors from Elissu in Hard Extreme Yangire Mode, die before she kills you by waiting near the exit. Info: You can take damage from glass shards near the office door.

+ [*5*] / [*7*] 307. Crunch of Bones – In Hard Yangire / Hard Extreme Yangire mode, Saiko or Elissu pushes you down the stairs a total of 3 times per game.

Achievement 308
Achievement 308

[*2*] / [*3*] 308. Kick? Nope! – In Normal or Hard mode, when Saiko blocks the door with her hands, do not kick it and wait; do this at least 4 times per game.

+ [*4*] / [*7*] 309. Headmaster's Rabbit – Perform an exorcism against Saiko, but don't use the page from the office.

+ [*5*] / [*7*] 310. Used Three Keys – In Yangire mode or Hard Extreme Yangire mode, use only 3 keys in the entire game to open the safe. Naturally, exorcism cannot be performed to pass, but you can use items for protection.

[*5*] / [*7*] 311. Unstable Yandegire – In Normal or Hard mode, Saiko will go into a yandere state 10 times in one game.

Achievement 312
Achievement 312

[*4*] / [*6*] 312. Six Keys Stolen! – In Normal or Hard mode, Saiko steals 6 different keys from you (each key is stolen at least once) per playthrough.

+ [*3*] / [*6*] 313. Latest Hide and Seek – Akira grabbed the exit key from the safe, but it was stolen by Saiko! Find the key 2 times in the classrooms and escape from the school.

+ [*2*] / [*4*] 314. Full Key Holder – Saiko hangs 4 keys in the infirmary when you're playing Normal or Hard mode, but you haven't unlocked any class. Example: https://youtu.be/rui41E5wkp4?t=689

Achievement 315
Achievement 315

[*3*] / [*6*] 315. Hell's Key Holder – The keys are stolen by Saiko or Elissu, and over the course of the game, the infirmary is completely filled with them. There should be keys only from classes. Yangire mode or Hard Extreme Yangire.

Achievement 316
Achievement 316

[*4*] / [*7*] 316. Pages Inversion – Collect all pages in Hard mode in reverse order of their numbering, starting from 9th and ending with 1st, without taking any damage.

------------------- -------------------

[*5*] / [*7*] 317. Odd-Even Game – After collecting the pages in Normal or Hard mode, Saiko tells you the code. Next, Akira unlocks one random classroom and sees a number on the scoreboard there (the lights in the school must be turned on). Rules: When Saiko says the code, you need to calculate the sum of the even and odd numbers in the code and find out which amount is higher - this is the bet from Saiko. Zero is taken as an even number. Exception: when the sums of even and odd digits are equal, that is, a code of the form 3140, then we take the first digit as a bet from Saiko, in other words, it is odd here. Akira needs to guess and unlock the class with an even or odd number on the scoreboard.

+ [*5*] / [*9*] 318. Perfectionist – Unlock classes in any mode other than Yandere in order of appearance of the digits for the code from 1st to 4th or from 4th to 1st and complete with a good / better ending.

+ [*8*] 319. Toilet Humor – «Perform» an exorcism in such a way that you can escape from the school without using 2 pages from the toilets. Info: Be sure to burn 7 pages while defending against Saiko.

??? 320. SNS: Shift Edition – Complete any mode other than Normal Extreme Yangire with a good/better ending using ONLY running.

??? 321. Gold Shift Run – Complete any mode other than Normal Extreme Yangire with a good/better ending using ONLY running. Without taking damage.

+ [*3*] / [*5*] 322. Forgotten Tea – On Normal or Hard Mode, use all the antidotes and first aid kit from the infirmary, but don't drink the lemon tea and finish on the BEST ending.

+ [*5*] / [*8*] 323. High Five! – Beat Saiko in Rock-Paper-Scissors 5 times in a single game. Normal mode or Hard mode.

+ [*3*] / [*6*] 324. Win or Fail – Within a single game, while in Normal or Hard mode, get 3 wins in a row OR 3 losses in a row in Rock-Paper-Scissors, and then: 1) end on a good / best ending if you beat Saiko; 2) end on the bad ending if you lost to her.

+ [*4*] / [*7*] 325. Only One Thrown Knife – Escape the school in Yangire mode using the key collection method, taking damage from ONLY one knife thrown at you.

+ [*2*] / [*6*] 326. Speedy – Unlock any class within 30 seconds of starting the game. Works everywhere except Yandere mode.

+ [*5*] / [*7*] 327. Gambler – Play Rock-Paper-Scissors with Saiko 10 times in one playthrough.

+ [*4*] / [*7*] 328. Quest – Unlock all classes in any mode except Yandere within 1.5 minutes. Rules: You can only use the keys hidden in different places in the school. It is forbidden to use won keys from Saiko. The countdown starts with any classroom key grabbed by hand and ends when the last 4th classroom is unlocked.

[*5*] / [*8*] 329. Non-Stop – Complete any mode 4 times in a row with a good/best ending without using pause during the game. It is forbidden to exit to the main menu, use the "restart" button.

----- Challenge Series: Stage 11 "Burn, Burn, Burn!!!" -----

+ [*8*] 330. It's Big Brain Time – Banish Saiko in Hard Yangire Mode with an exorcism without using a pause during the game, within 8 minutes.

[*8*] 331. Planned Exile - Perform an exorcism against Saiko, using the pages first within one floor, and only then grab on another. You need to use 9 pages. Example: 1st floor all pages, then 2nd floor all pages and then roof. A different order is possible. Note: stairwells are neutral.

+ [*7*] 332. Exorcism: Bronze - Perform an exorcism within 16 minutes.

[*8*] 333. Exorcism: Silver - Perform an exorcism within 12 minutes using 9 pages.

+ [*8*] / [*9*] 334. Exorcism: Gold - Perform an exorcism within 8 minutes.

+ [*9*] 335. Exorcism: Platinum - Perform an exorcism within 4 min 30 sec. Walkthrough example: https://youtu.be/yVT-PmshbBY / Walkthrough example 2: https://www.twitch.tv/videos/1612997690

+ [*9*] 336. Exorcism: Game Over - Perform an exorcism against Saiko within 5 minutes with no damage in Hard Yangire mode.

[*7*] 337. Night School of Exorcism - Turn on the switch in the power room after burning at least 4 pages. It is forbidden to open the switchboard panel before burning the 4th page. It will count if you get a good ending.

[*7*] / [*9*] 338. Toilet Fire - Complete a Hard Yangire exorcism with a good ending by burning the toilet pages last.

------------------- -------------------

[*8*] 339. Forgotten Bunny's Page - Complete Hard Extreme Yangire mode in a way convenient for you, but leave the school with a page from the office. Tip: Grab the page from the office before activating the photo frame with Elissu. The page is enough to protect for 2.5 seconds, instead of 5 seconds. You can use other items for protection.

[*5*] / [*7*] 340. Afterword - Get the bad ending in Normal Mode after successfully collecting Saiko's diary and saying the code. It is forbidden to open the safe.

+ [*7*] / [*9*] 341. I'll Catch! - Escape the school after performing the exorcism FASTER than Saiko jumps out the window from the office.

[*7*] / [*8*] 342. Time is Running Out... - Complete 4 modes with only GOOD endings, starting with Yangire mode and ending with Yandere mode, but the final time to complete each next mode must be LESS (i.e. you must be FASTER) of the previous result. No deaths between modes. Example: Yangire mode is completed in 12 minutes, Hard mode - 10 minutes, Normal mode - 7 minutes, Yandere mode - 5 minutes. Info: If the time is the same 2 times in a row, then don't worry, everything is fine.

[*8*] 343. Saiko Speedster Everywhere! - Complete EVERY mode within 5 minutes for a good/better ending.

+ [*10*] 344. Exorcism: Impossible - Perform an exorcism against Saiko and complete with a good ending within 3 min 45 sec. Walkthrough example: https://youtu.be/wEG0aiAv1D8 Example 2: https://youtu.be/qbbzBITogOI Example 3: https://youtu.be/xH2xdvdBlLs

+ [*5*] / [*7*] 345. Double Trouble - Complete 2 modes in a row (Normal + Hard) without taking damage using the diary method to escape. The final time of the modes add up to the results: 1) Platinum - no more than 8 minutes; 2) Gold - no more than 10 minutes; 3) Silver - within 15 minutes; 4) Bronze - within 20 minutes; 5) Pat on the shoulder - 25 minutes or more. Example of execution "Silver" - https://youtu.be/WLK8-LQ_fQ8 / Example of execution "Platinum" - https://www.twitch.tv/videos/1626846109

??? [*7*] 346. Best Last Chance - Get the last chance by winning it from Saiko in Rock-Paper-Scissors and reach the BEST ending on Normal or Hard mode.

+ [*4*] / [*7*] 347. Shards Only - Complete Extreme Yangire mode with the key collection method with a good ending, taking damage from glass shards only. To get, you need to unlock at least 3 classes and lose at least 15 HP.

[*5*] / [*9*] 348. No Knives - Achieve a good ending in Yangire or Extreme Yangire by collecting keys (or exorcism) without Saiko and/or Elissu ever throwing a knife at the player.

Achievement difficulty levels: Designation: [*5*]. There can be several: [*4*] / [*6*].

  • Difficulty is about 5. Difficulty is approximately 4 to 6.
    ┌──────────────┬────────────────────┐
    │ 1. Very easy.. .. .. .. .. .. .. ▏⋐
    6. Random
    │ 2. Easy.. .. .. .. .. .. .. .. .. .. ▏❗️ 7. Extremely Hard
    │ 3. Medium .. .. .. .. .. .. .. ▏❗️❗️ 8. Expert
    │ 4. Above average .. .. .. ▏❗️❗️❗️ 9. Unpredictable
    5. Hard.. .. .. .. .. .. .. .. .. ..▏✘ 10. Nanomachine
    └──────────────┴────────────────────┘

* Special rewards for speedruns on the site * https://www.speedrun.com/saiko_no_sutoka

  • 1) First Run - Upload your first speedrun to the site.
  • 2) Five! - Your result is 5th place or higher in one of the categories.
  • 3) Bronze - Achieve a "3rd place" result.
  • 4) Silver - Get a silver cup for speedrun in 2nd position.
  • 5) Gold - Your speedrun is worthy of the top line of the table!
  • 6) Hello neighbor! - Share one of the cups in the leaderboard with someone else based on the result of playing time.
  • 7) Skill - You have 3 gold cups at the same time.
  • 8) Champion - You have at least 10 cups.
  • 9) Living the game - Make speedruns for each category.
  • 10) Psychic - Complete the game within 10 minutes as the "GOD of RNG" achievement and upload to the site.
  • 11) Shadow Fight - Improve your results at least 3 times while already in 2nd or 1st place.
  • 12) Experienced Player - Upload a total of 20 speedruns to the site.

Thank you for your attention!

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Saiko no sutoka
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