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Doubt (Party Game)
Summer is approaching, or rather, let's say that it has already arrived, and what could be better than to organize yourself with some nice games to be played by many on the beach, in the mountains or wherever you want? So you can help us this game fresh off the press: I doubt, "designed" by Antonio Manzolini, published by GiochiUniti, which puts at the table from 2 to 8 players! I put "designed" in quotes, because the game is nothing more than a very narrow variant of the ancient game Perudo, whose author is lost in the mists of time ...
5 лет назад
Teotihuacan: the city of the gods (Review) Part 1
Preceded and accompanied by a hype worthy of a latest generation smartphone! Designed and created by an Italian author whose name is combined with some of the most 'beautiful games of all time! Ready to climb the charts of the best boardgames ever and to entertain thousands of hardened gamers! Awarded 4 Golden Geek 2018 nominations including best solitaire game and best strategy game. Set in one of the most fascinating and renowned archaeological sites in the world Ladies and Gentlemen Directly from...
5 лет назад
Teotihuacan: the city of the gods (Review) Part 2
Time management, eclipses and the end of the game The game is divided into three eras: on the board there is a timed path of 13 squares (0-12). A white token is placed on the zero, while the black token is placed on the 12 (or 11 in 3 or 10 in 2). Each time it is the first player's turn, or each time there is an ascent, the white token moves forward. When the 2 tokens overlap, the era ends (in some cases you still make a turn) and the eclipse phase takes place: a first count of points. The markers...
5 лет назад
Sagrada (Expansions)
Finally! It's worth saying, she's finally here. The long-awaited expansion of one (two) of the most beautiful and refined "abstract" board games of recent years! Yes, because it was a shame that the number of players was limited to 4, for this game that, thanks to the limited duration and simplicity of the rules, could accommodate at least another couple of contenders at the table: and so it was. I'm talking about the expansion of Sagrada, a game released in 2017, by the duo Adamescu-Andrews, which has made so much talk about himself...
5 лет назад
The Lord of the Rings: Journeys in Middle-earth (Review) Part 2
Here are the things you can learn by playing Lord of the Rings: Journeys in Middle-earth: PERSONAL CONSIDERATIONS / IMPRESSIONS The game has a really spectacular APP, very well designed, detailed, functional, intuitive (ah, I work as a computer programmer), in short really super-promised evaluated as APP in itself: it never happened to me that I crashed, the graphics of the APP is nice and follows the atmosphere of the game, there are five SLOT rescue and the adventure is accompanied by beautiful...
5 лет назад
The Lord of the Rings: Journeys in Middle-earth (Review) Part 1
Today, with this review, we speak of The Lord of the Rings: Journeys in Middle-earth. It provides the opportunity to play from 1 to 5 players from 14 years (target certainly exaggerated, so that the community of BGG suggests 10 +), in games of extremely variable duration, but that settles in the ninety minutes of average. Authors of the game Nathan I. Hajek and Grace Holdinghaus; unfortunately there are not specified the curators of the graphic part that, as we will see below, is of absolute quality...
5 лет назад
Explosive Potions: The Fifth Ingredient (Review)
Pozioni Esplosive is an all-Italian game that three years ago made the fortune of the young Horrible Games, winning not only the Italian Game of the Year award, but earning the beauty of 18 editions in 14 different languages ... a small record deserved thanks to the immediacy of the gameplay that winks at the classic genre puzzle computer game in its many meanings, from Puzzle Bobble to Candy Crush, and at the same time recalls the setting of the saga Harry Potter. IN THE BOX The package is a little...
5 лет назад
Pandemic: Reazione Rapida (Recensione)
Pandemic: when you just say this word, you can't help but think about the enormous success of the game, especially in the legagy version. That is, let's take a nice collaborative game and put it in a legagy perspective, where the game extends to multiple sessions... After the original, after the legagys and after the various historical locations (Iberia, Rome), collaborative games where the need to speak and coordinate is evident, here is Pandemic: Rapid Reaction, that is, let's put the real time...
5 лет назад
13 Ghosts (Reviewed)
This is the case of 13 Ghosts (2-4 players, 10 minutes) created by Victor Amanatidis and published by Artipia Games. It's one of the typical microgames, designed to be easily explained, played quickly and carried in a pocket... actually a great combination for this summer period. 13 ghosts are fighting to decide who will take control of the old mansion and the winner will be the best one to hide. IN THE BOX We find a regulation explained in 2 front/rear cards to which are added 26 playing cards not tarpaulin, but strong enough...
5 лет назад
Amul (First impressions)
It is with great pleasure that today I tell you about the second work of a friend, already a writer of this blog, that you know with the nickname Nero79, born Stefano Negro, who together with the most experienced author Remo Conzadori, created this new card game: Amul, published by Lautapelit and published for Italy by PlayaGame editions, which will hold at the table from 3 to 8 players, for just under an hour of play. The game takes us back to the 12th century, to the time when the city of Amul...
5 лет назад
Saboteur: Lost Mines (Review)
The origin of this game dates back to 2004, when an almost newcomer Frederic Moyersoen created Saboteur, a card game based on the mechanics of hidden identities, reused in various subsequent games. This year the United States Games proposes this re-implementation, by the same author: Saboteur: The Lost Mines, which allows us, this time sitting around a board, to try again the mechanics of Saboteur. It's a game of exploration for two teams, with hidden identities, based on rotters that you try to...
5 лет назад
Majolica (Review)
Wandering in the farthest and least valued pavilions of Essen, where productions from eastern countries usually take refuge, it sometimes happens to find little pearls, like this game: Majolica, by the Chinese Wang Yu, released in 2018, published by the debutant Blue Magpie Games. The box directly reminds us of a very successful game, Azul, and in fact even the setting is based on the same topic: the composition of majolica to embellish the walls. But the similarity ends here: the game mechanics...
5 лет назад