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Classroom scenario EDUC 5240: Creating Positive Classroom Environment

Written Assignment Re-read the classroom scenario on the bottom of page 166 in Hue, M. & Li, W (2008). Create a plan of action for Miss Lee thatdescribes how she should deal with this situation. Include strategies and interventions that include communicating with both thestudent and his parents. When discussing strategies and interventions, be sure to explain their educational merit, including anyoutside research that supports them. Classroom scenario Miss Lee is the form tutor of a boy, Siu Ming. He is regarded as a bright and responsible student, but Miss Lee has noticed that lately he has become quiet and has seemingly lost interest in learning. Whenever he is asked about this, Siu Ming does not want to say much, and responds listlessly, “I am fine. Maybe I have spent too much time on computer games at night”, but Miss Lee doubts this explanation. (Hue, M. & Li, W (2008)page 166) Considering the situation of the boy who claims to have spent too much time on computer games at night,

Written Assignment

Re-read the classroom scenario on the bottom of page 166 in Hue, M. & Li, W (2008). Create a plan of action for Miss Lee thatdescribes how she should deal with this situation. Include strategies and interventions that include communicating with both thestudent and his parents. When discussing strategies and interventions, be sure to explain their educational merit, including anyoutside research that supports them.

Classroom scenario

Miss Lee is the form tutor of a boy, Siu Ming. He is regarded as a bright and

responsible student, but Miss Lee has noticed that lately he has become quiet and

has seemingly lost interest in learning. Whenever he is asked about this, Siu Ming

does not want to say much, and responds listlessly, “I am fine. Maybe I have spent

too much time on computer games at night”, but Miss Lee doubts this explanation.

(Hue, M. & Li, W (2008)page 166)

Considering the situation of the boy who claims to have spent too much time on

computer games at night, we must look at how computer games affect children in

general. Addiction to computer games can be compared to a drug addiction, which

consumes all your free time, attention and even finances, but brings nothing but

fleeting satisfaction, physical and mental exhaustion and wasted time.

Parenting expert caution that the display screen has the same effect on a child's

brain as a drug, as new research shows that parents fear their child is technologically

obsessed. (David Skipwith,Nov 11 2021)

1,200 parents were surveyed nationwide, and 88% said that their primary concern for

children was the use of innovation and the impact of screen time (David Skipwith, Nov 11 2021).

Screen time (50%), games (48%) and social media (21%) are among the most

common causes of addictive behaviour that parents observe in their children(David

Skipwith,Nov 11 2021).

Child development expert Nathan Wallis said the development of a drug-like

dependency on devices among children and the amount of screen time they get can

affect their moods and behaviour (David Skipwith,Nov 11 2021).

“It does the same to the brain as being on drugs, as in you get an instant reward

without having to do anything,” Wallis explained of the endorphin release that

children can get while using a device (David Skipwith,Nov 11 2021).

This proves the need to investigate the student's claim of having a problem with

excessive time spent in front of a computer. All the more reason to be concerned

about the allegation that the student spent the night in front of the screen. This

indicates a lack of sleep and entails poor health in general.

The first step in working with such a student to get him or her back on track will be

to try to recognise that his or her situation is not good enough. Like drug addicts

those who are addicted to computer games too much think they can stop at any

moment. However, when that moment comes, when they should tell themselves to

stop, many people do not think about it. That is why it is better to find out more

information about the game, who is playing it and what progress they have made in

the game. It's also time well spent and quite real successes. A pupil may feel

flattered if their achievements are valued highly.

A second step towards outlining the purpose of this work with the student, namely a return to reality, could be a short interview about the player's future plans. It may well be that the student at this time is participating in some tournament with his friends and that not only his winning the game depends on him and his skill and dexterity, but also on the respect and social support of the people important to him. It can be also clarified how his game plans relate to his school plans. What he thinks about combining his studies and his hobby.

The third and equally important stage of the work is the meeting with parents. You

can't just tell parents that their child is underachieving and attribute their behaviour

to a preoccupation with computer games. The teacher has to be on the child's side

when talking to the parents.

So how should this conversation be structured? Here is an example of an

introductory letter or the beginning of a speech:

“Hello! I recently found out about your son's interest in computer games. He is part of a team of top players, his friends and associates support him and help him in difficult situations. He is really passionate about the process and is looking forward to the final tournament where he is going to win.

But unfortunately, while doing his duty to his comrades, he spends his bedtime at the computer. So he does not have time to rest before the school day, which affects his activity in lessons, his interest in his subjects and his studies.

I am therefore confused. Should I wait for your son's shining victory and his return to

reality in our classes or should I start worrying about his declining performance in

several subjects.”

After this letter, the teacher does not look like a complainer in the eyes of the pupil,

but is finding the boundaries of interaction with the parents so that the child's trust is

not lost. Further development of the situation will now come from the parent's side,

as their reaction will determine the subsequent list of reactions, ranging from

banning the use of gadgets to imposing restrictions on their use within certain limits.

Either way, it is necessary to find a way to balance the fascination for computer

games with the need to learn, so that the experience helps the student as an adult.

References

David Skipwith Children developing drug-like dependency on devices, warns expert

05:00, Nov 11 2021

https://www.stuff.co.nz/life-style/parenting/300440377/children-developing-druglike
-dependency-on-devices-warns-expert

Hue, M. & Li, W. (2008). Enhancing communication and strengthening teacher-student relationships. In Classroom management: Creating a positive learning environment. Hong Kong University Press. Ebook Central, pp. 109-128, 149-182