©FORTNITE UPDATE
WEAPONS + ITEMS
- Added the Zapper Trap.This item is a thrown consumable and occupies an inventory slot.
On impact, the thrown object deploys a damaging trap on both sides of a building piece.
Upon impacting terrain, it automatically builds a wall and then deploys a damaging trap on both sides of the wall.
The traps shock enemy players who are within a tile of their face.Damage: 50
The traps have a 1-second deploy time before they can be triggered.
When triggered, the traps have a 0.5-second delay before firing.
After the traps have fired, they have a cooldown of 2 seconds before they can be triggered again.
Epic Rarity.
Found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
Drops in stacks of 2.
Max stack size: 4.
GAMEPLAY
- Floating IslandThe Floating Island has returned and is slowly making its way around the map!
Though separated from the land below, it can be accessed via its low-gravity vortex.
RECAP
- From hotfix on August 27
Removed the overheat sound from the Minigun.This was to address an issue in which the overheat sound would play longer than intended and/or incorrectly represent the overheat value. - From hotfix on August 28Made changes to Turbo Building. The details of these changes can be found in our block post.
- From server on August 29Resolved an issue in which the names of POIs would not appear on the map.
- From server on August 31Resolved an issue with the B.R.U.T.E.'s Air Stomp.
PREFABS & GALLERIES - Added 2 New PrefabsPrison
Flush Factory - Added 3 New GalleriesPrison Gallery
Flush Factory Gallery
General Props Gallery C
RECAP
- From patch v10.20.1
Bug FixesUnmanned vehicles will again trigger damage traps.
A large shadow no longer appears while in fly mode.
Resolved an issue in which featured portals would not respect certain settings on certain devices.
The Music sequencer will play for both the client and server.
Vehicles will spawn on game start instead of in the warm-up portion.
https://shrinke.me/MI2iINT