This is the case of 13 Ghosts (2-4 players, 10 minutes) created by Victor Amanatidis and published by Artipia Games. It's one of the typical microgames, designed to be easily explained, played quickly and carried in a pocket... actually a great combination for this summer period. 13 ghosts are fighting to decide who will take control of the old mansion and the winner will be the best one to hide. IN THE BOX We find a regulation explained in 2 front/rear cards to which are added 26 playing cards not tarpaulin, but strong enough. These are two sets of 13 different cards, each with a value from 1 to 13, a different illustration and a special effect. HOW TO PLAY I start with the two-player mode, which uses only one set of 13 cards... the other modes are similar with just a couple of additional rules and you'll find them in the queue. At the start of the game, each player draws two cards from the deck, one of which places it face down horizontally in front of him (he represents our ghost in