Let's play, speedrun, playthrough and walkthrough, live streaming, machinima: these are some of the keywords of a relatively new phenomenon and, for many, completely unexpected — related, at least superficially and ironically, to the contemplation of a past of fresh paint that dries on the wall: sitting and watching others play. Attending live or deferred games of any video game (sports, adventure, role-playing: it doesn't matter): a practice in which one's level of interaction is often limited to choosing whether to continue watching, change channel (in this case, Twitch or YouTube) or turn off everything.
It's Game Video: no more and no less than the overturning of the most classic video game, that is, that now planetary and essential play practice born about sixty years ago, and that in the last twenty years has recorded an uncontrollable rise - so much so that the market for video games has even managed to overcome, in terms of revenue, that of cinema or TV on demand and streaming