Love2D. Полная имплементация PONG.
local isLove = false if love ~= nil then lutro = love isLove = true end local ball_x = 10 local ball_y = 10 local ball_speed_x = 1 local ball_speed_y = 1 local points = 0 local paddle_y = 0 local control = require("controllutro") if isLove then control = require("control") end local function round(value) return math.floor(value + 0.5) end local screeny = lutro.graphics.getHeight() local screenx = lutro.graphics.getWidth() local grid_x = round(screenx / 5) local grid_y = round(screeny / 5) - 6 local...