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@Project_Hive_io. Crafting in Play-To-Earn games can be attributed to a separate type of crafting, as the result of crafting remains the player's property.


That is, in addition to the fact that craft has in-game value, it also creates a valuable product, taking into account the rarity of the created object or the beauty of the design. Accordingly, if such mechanics are implemented well, the player is not only interested in the game, but also makes a profit. For example, in Project Hive, almost all game content is NFT and is therefore available for creation and improvement.

Of course, with the development of games, crafting will also develop, and play-to-earn mechanics will only warm up the interest of developers, as this will create a separate market for created items of creators and even ateliers and workshops of masters.

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