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Игорь Саликов

Вот промпт, который использовал для Seedance 2.0

Вот промпт, который использовал для Seedance 2.0 Промпт: Ultra cinematic. A single continuous unbroken shot. A subject flies at high speed just above a vast open ocean under a dramatic cloudy sky. Waves roll beneath him, reflecting light and moving with wind. The camera begins in a tight high-speed FPV chase behind the subject, low over the water. The surface streaks past with strong motion blur and reflections. As the subject accelerates forward, the ocean begins to react — waves distort and rise. A massive water creature starts forming ahead, its body made of flowing liquid, currents, and crashing waves. The camera performs a subtle lateral drift, then a controlled push-in as the creature fully emerges. The subject engages immediately — delivering a high-speed forward strike. On impact, the creature’s body compresses, stretches, then bursts outward into heavy splashes before reforming. The camera stays tight, slightly orbiting to maintain both the subject and creature in frame. Wat

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Вот промпт, который использовал для Seedance 2.0

Промпт:

Ultra cinematic. A single continuous unbroken shot.

A subject flies at high speed just above a vast open ocean under a dramatic cloudy sky. Waves roll beneath him, reflecting light and moving with wind.

The camera begins in a tight high-speed FPV chase behind the subject, low over the water. The surface streaks past with strong motion blur and reflections.

As the subject accelerates forward, the ocean begins to react — waves distort and rise. A massive water creature starts forming ahead, its body made of flowing liquid, currents, and crashing waves.

The camera performs a subtle lateral drift, then a controlled push-in as the creature fully emerges.

The subject engages immediately — delivering a high-speed forward strike. On impact, the creature’s body compresses, stretches, then bursts outward into heavy splashes before reforming.

The camera stays tight, slightly orbiting to maintain both the subject and creature in frame. Water droplets and spray pass close to the lens as foreground wipes.

The creature retaliates with a massive sweeping limb. The subject performs a smooth directional dodge mid-air, with natural body motion — slight rotation, balance correction, clothing trailing in airflow.

A quick motivated whip reframe follows the near miss, then instantly re-locks onto the subject as he counters with another strike.

The subject accelerates forward and flies directly through part of the creature’s body. Water stretches with resistance before exploding apart into a large spray. The camera follows through the destruction, surrounded by droplets and debris.

The creature reforms behind and lashes out again, wrapping a dense water limb around the subject mid-flight. The camera dips slightly and pushes in.

The subject struggles with controlled motion — pushing against the restraint, body tension visible, slight drifting in the air.

With a powerful movement, the subject breaks free, tearing through the water structure. The limb bursts apart into a heavy splash that fills the frame.

The camera rises slightly and stabilizes into a brief hero lock moment as the subject regains full control.

Final exchange — the creature lunges again. The subject performs a tight dodge and immediately delivers a clean, powerful финisher strike.

On impact, the creature collapses outward into a massive explosion of water, waves, and mist, filling the entire frame.

The camera holds steady as water disperses through the air. The subject remains centered, hovering calmly as droplets and mist drift around him.

Lighting is dramatic natural daylight with strong reflections and atmospheric haze.

Film look: heavy 65mm film grain, soft highlight rolloff, slight halation, organic motion blur.

Sound design: continuous rushing wind, ocean waves, water impacts and splashes, deep rumble from the creature, air displacement during strikes. No music.

Motion is fast, aggressive, and controlled throughout. No cuts, no chaotic spinning, no subject drift, no distortion.

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