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Likewise ABS is not as efficient as before, more modulation might be required

Likewise ABS is not as efficient as before, more modulation might be required. - revised electronic brake controllers - added automatic brake differential to the Porsche Cayman GT4 RS and Alpine A110 - fixed BB adjustments only taking effect after every 5th click - fixed setup limit units missing from certain items - improved AWD clutches on Audi RS 3 Sportback in Performance Modes 1 and 2 (Torque Rear) GAMEPLAY: - some new implementations and fixes on penalty manager - moved Imola finish line further back per GTWC sessions - tweaked logic for automatic grid population -> now adds up to 2+2 car models from below and above the selected car's PI instead - large update to replay code, this will probably break compatibility with older replays but files should now take up significantly less space - fixed electronics states in the replay - selected tyre compounds now correctly show up in the replay - AI: fixes to opponents swinging around wildly, potentially removing a few accident types -

Likewise ABS is not as efficient as before, more modulation might be required.

- revised electronic brake controllers

- added automatic brake differential to the Porsche Cayman GT4 RS and Alpine A110

- fixed BB adjustments only taking effect after every 5th click

- fixed setup limit units missing from certain items

- improved AWD clutches on Audi RS 3 Sportback in Performance Modes 1 and 2 (Torque Rear)

GAMEPLAY:

- some new implementations and fixes on penalty manager

- moved Imola finish line further back per GTWC sessions

- tweaked logic for automatic grid population -> now adds up to 2+2 car models from below and above the selected car's PI instead

- large update to replay code, this will probably break compatibility with older replays but files should now take up significantly less space

- fixed electronics states in the replay

- selected tyre compounds now correctly show up in the replay

- AI: fixes to opponents swinging around wildly, potentially removing a few accident types

- AI: better braking-behind cars approximation

- AI cars should no longer get confused by pitlane or offtrack cars

- new autoshifter logic

- academy events rebalanced based on new laptimes

- fix for occasional hang/crash in the car selection menu caused by the thumbnail texture blocking the game thread

- replay now shows optional animation states (e.g. sunroofs)

- halo visibility toggle added in view settings

- added DRS zones on F1 tracks

- fixed forced pitstop not applying if you teleport before the pit exit line after a race start

- fixed reset position for various physics functions (lap estimates, ERS limits etc) on a number of tracks

- fixed a potential crash caused by out of bounds tyre compound indices

- updated AI data for the Alfa GTA, Mini and Abarth

- reworked track limit safezones

- AI cars no longer get warnings and penalties

- changing Audio FFB effects now takes effect inside the session

- new autogear logic (both player shift assist and AI upshift triggers)

- inputs for adjusting mirror pitch and yaw now functional

- race cars will now have both front and rear compounds changing at the same time via setup

UI:

- implementation of general HUD notifications

- reviewed input filtering for UI widget manipulation

- serverlist - relocated server count, added player count

- reworked client-side leaderboard

- pitlane leaderboard now displays car model name

- new car selection flow for Multiplayer

Now the player can directly click on eligible cars and join without having to visit the car selection menu.

The list is flat and includes all relevant "owned"/"favourite" cars on the top marked with a star.

Beyond a certain (large) number of server-defined cars, the old car selection page is used for ease of browsing.

- updated localization

- added missing car localization strings

- implemented track maps on the HUD and pitlane page

- chat widget implementation in Multiplayer

- implemented setup, UI and MFD items to support the new electronics systems

- reworked HUD gear widget to support new electronics systems

- expanded car controls MFD to support new electronics systems, such as ERS, EBB, differentials, dampers

- explicit indication of performance modes on the HUD gear widget with more friendly names

- odometer values for owned cars added in the model selection and SP hub

- added reset button in the manual grid mixer

- all previous cars' VR mirror offsets revised with the new default cockpit camera positions

- unified setup units for all cars

- fixed certain setup units being defined in groups instead of per item