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В ответ на пост Gameplay - added Open/Career modes - Career mode flow now independent of backend connection - added "remove vehicle" functionality in Open Mode Garage - new Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI) - several fixes in pit limiter usage and acceleration/braking - fixed special event starting time going forward with time spent in menu - removed randomization of grid on session load - fixed bug in track limits causing AI opponent driving zig-zag lines - improved pitlane exit spline -> ideal line transitions - fixed end of session timers - ideal line: changed the coloring to be more helpful for inexperienced drivers - fixed Suzuka East using wrong pitlane spline - fixed Suzuka East track limits through T1 - crowd density depending on the session: in order: practice, warmup, qualify, race - improved OEM opponent car color randomization on grid - black-orange flag now resets on restart session - adjusted timelines for BH, MP,

В ответ на пост

Gameplay

- added Open/Career modes

- Career mode flow now independent of backend connection

- added "remove vehicle" functionality in Open Mode Garage

- new Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI)

- several fixes in pit limiter usage and acceleration/braking

- fixed special event starting time going forward with time spent in menu

- removed randomization of grid on session load

- fixed bug in track limits causing AI opponent driving zig-zag lines

- improved pitlane exit spline -> ideal line transitions

- fixed end of session timers

- ideal line: changed the coloring to be more helpful for inexperienced drivers

- fixed Suzuka East using wrong pitlane spline

- fixed Suzuka East track limits through T1

- crowd density depending on the session: in order: practice, warmup, qualify, race

- improved OEM opponent car color randomization on grid

- black-orange flag now resets on restart session

- adjusted timelines for BH, MP, Fuji, Suzuka according to real life finish lines

- improved pitbox visibilty, now reflecting status with the hologram color

- improved automatic wipers speed levels, now better adjusting to the actual amount of rain on the windshield

AI

The Quickrace/Race Weekend UI offers improved control over the AI setup, including a range slider for the general AI skill used to select the driver opponents.

As preparation, we introduced the "Opponents Behaviour" control, which will replace the "aggressivness" sliders from previous titles. At the moment, only the default behaviour "safe" is selectable, which is the known algorithm and behaviour with fairly safe settings.

- fixed AI cars being teleported to pit at the end of the session

- fixed a bug where the AI could be dragged into the pit exit zones

- fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane

- AI drivers have improved wall awareness in pitlanes now

- AI cars will not ignore cars standing (i.e. on the grid)

- fixed cooldown for AI behind player

- pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering

- pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering

- increased precision especially for the tendency to cut corners

- updated all car and track base information and finetuning

- fix for immobilized AI cars when restarting session

- fixed AI cars taking too long at the race start

- fixed AI cars braking too late for the pit entry

- fixed AI cars revving through pitstops

- improved AI race start behaviour

- improved braking calculation