ZX Raytracer is project not only demonstrates the feasibility of implementing a raytracer on the ZX Spectrum but also serves as an educational resource, a celebration of computing history, and an inspiration for future projects in retro computing, embedded systems, and optimization techniques 📌Implementing a Raytracer on Legacy Hardware: The project demonstrates the possibility of implementing a raytracer, a computationally intensive graphics rendering technique, on the ZX Spectrum, a home computer from the 1980s with very limited hardware capabilities (3.5MHz Z80A CPU and often only 16KB RAM). 📌Overcoming Hardware Limitations: Despite the severe hardware constraints, the project overcame challenges like attribute clash (color limitations), low resolution (256×176 pixels), and slow performance (initial render time of 17 hours per frame) through clever optimizations and approximations. 📌Educational Tool: The project could be used as a teaching aid in computer science courses, particu
Raytracing on a ZX Spectrum: Who Needs Modern GPUs When You Can Spend a Weekend Rendering a Single Frame
17 июня 202417 июн 2024
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