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Denis Medov

My research on gaming culture

Hello everyone, today I want to tell you about gaming culture and my research about it. Gaming culture is a wide and diverse world that unites millions of people from all over the world. Games have become an integral part of our daily lives, and gaming culture permeates various spheres of society, including art, music, fashion and even education. Therefore, 80% of respondents consider and only 20% do not consider themselves gamers. Also 60% of responders have gamers in their families. Gaming culture is also a source of creativity and self-expression. Many gamers create their own content in the form of streams, videos, art or music, sharing their talents with other community members. In this regard, 80% of respondents regularly watch videos about computer games on the Internet. The competitive aspect is also an integral part of the gaming culture. Cybersportsmen compete in international tournaments, attracting millions of viewers and fans. Esports has become a recognized sport that

Hello everyone, today I want to tell you about gaming culture and my research about it.

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Gaming culture is a wide and diverse world that unites millions of people from all over the world. Games have become an integral part of our daily lives, and gaming culture permeates various spheres of society, including art, music, fashion and even education. Therefore, 80% of respondents consider and only 20% do not consider themselves gamers.

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Also 60% of responders have gamers in their families.

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Gaming culture is also a source of creativity and self-expression. Many gamers create their own content in the form of streams, videos, art or music, sharing their talents with other community members. In this regard, 80% of respondents regularly watch videos about computer games on the Internet.

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The competitive aspect is also an integral part of the gaming culture. Cybersportsmen compete in international tournaments, attracting millions of viewers and fans. Esports has become a recognized sport that requires high concentration, reaction and strategic thinking, and 40% of respondents often watch computer game tournaments.

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However, the gaming culture is not without problems. Some games can lead to addiction, fortunately only 20% of respondents spend more than 5 hours a day playing games, and the remaining 80% spend 3 or less. But also some gaming communities and players can be toxic and unfriendly, so it's important to do the same as 60% of the respondents, namely block and ignore these "toxics".

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That's all I wanted to tell you, for me some of the survey results were expected, and some were completely unpredictable, so I hope you liked it.