1. Usability
Auction
Having spent more than 60 hours at the auction, I believe that the auction needs a lot more filters. Here are the innovations I would like to see in the game:
1) Filter by price range, so that you can set a search, for example, with a price of 500-800
2) Filter by type of equipment for the hero (light/medium/heavy)
3) Filter by required status in additional attributes
4) Filter by the mandatory presence of a certain rune in the equipment
5) Allocate general special abilities, such as reducing LVL-a things, lightning, shurikens, etc., into a separate category.
6) I would also like to see these filters enabled so that several filters can be activated at once.
7) Auto-securing of equipment purchased at auction, and rings from the arena shop
Blacksmith Shop:
We need the ability to create several dozen pieces of equipment at once, because now crafting a lot of items is a bit tedious.
Inventory
I would like to quickly view the equipment in the inventory, just like at an auction, just moving from thing to thing.
2. Balance
a) theft of health
There is a very small profit from theft at the moment.
I propose to replace the numerical value of theft with % of recoverable health for each hit.
b) Extraction of runes
Why do I need an extraction option for blue runes, if in fact the extraction price is more than the real value (and hence the cost) of the rune itself? Few players extract these runes...
Please reduce the cost of extracting blue runes.
3. Comfort
1. Need a button "recall all heroes"
2. We need an auction building on a common panel, something like this:
3. I would like to increase the number of last remembered hero arrangements to 3-4
p.s. That's all for now, I hope some of the above will be added to the game.
p.p.s. Written with the help of a Yandex translator.