Йоу дарова ребят! Сегодня будет делать управление персонажем! Сразу вставлю скрипт а потом буду объяснять. /////////////////////////////////////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 4f; public float jumpForce; private float moveInput; private Rigidbody2D rb; private bool FacingRight; private bool isGrounded; public Transform feetPos; public float checkRadius; public LayerMask whatIsGround; private void Start() { rb = GetComponent<Rigidbody2D>(); } private void FixedUpdate() { moveInput = Input.GetAxis("Horizontal"); rb.velocity = new Vector2(moveInput * speed, rb.velocity.y); if (FacingRight == false && moveInput < 0) { flip(); } else if (FacingRight == true && moveInput > 0) { flip(); }