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Hello everyone! This is the long-awaited osu!lazer review! A client update which has been in development for several years now and will probably last a couple more The update everyone's looking forward to so much and waiting for the release Until then, beta version is available at github The link is in the description We already have something to comment on In this video I will tell you which changes I liked and what new features will be available for the players If you like the video please like it and subscribe to my channel This would be your best gift for me Thanks for watching The client development started in 2015 and it was supposed to be released in 2016 However the team faced some serious challenges and decided to rewrite the client from scratch on a new engine which sounds pretty smart since the new client has unlimited potential More on this later in the video Lazer is not a name for a new game but is just a code name for the project Osu!lazer is a big update for the game

Hello everyone! This is the long-awaited osu!lazer review!

A client update which has been in development for several years now

and will probably last a couple more

The update everyone's looking forward to so much

and waiting for the release

Until then, beta version is available at github

The link is in the description

We already have something to comment on

In this video I will tell you which changes I liked

and what new features will be available for the players

If you like the video please like it and subscribe to my channel

This would be your best gift for me

Thanks for watching

The client development started in 2015

and it was supposed to be released in 2016

However the team faced some serious challenges

and decided to rewrite the client from scratch

on a new engine

which sounds pretty smart

since the new client has unlimited potential

More on this later in the video

Lazer is not a name for a new game

but is just a code name for the project

Osu!lazer is a big update for the game

Technically lazer was released in 2017

but is only available as a preview version

currently it' still work in progress

the client is not optimized yet enough

the compatibility checks are being done

and other features such as editor

which is a core and final stage of the lazer development

One of the developers predicts the project

to be released

in 2021

Don't jump on this though, it's just his opinion

Since I am now finished with the introduction

Let's move on to the review of osu!lazer itself

The very first login gives the impression

that you have entered a greatly modified version of osu!

Once you start the game

you are greeted with a new title

screen and music

When you see it for the first time, you are like:

"wow"

By clicking on this sacred circle

we get access to the section we are used to

Play, Edit, Settings, Exit

and a new button for osu!direct

For those who don't know the direct button exists in stable

but is visible only for osu!supporters

In my opinion osu!direct in stable in its current form sucks

Honestly I don't even use it often

Lazer's direct is actually quite convenient

and uses the same UI as on the newest website

This is exactly what's needed

since for the longest time I have been searching for maps not in direct

but on the website

I had to find it first

download it and alt-tab back

many redundant clicks

this is inconvenient

I think that adding web components

is the best solution for making the client

independent of the website

Not only it has beatmap search

Many features which were available only on the website

will be in the client as well

Such as profiles, player leaderboards, changelogs

beatmap information

This makes our lives a lot easier

Now to find the information you need

You don't have to open the browser, go to the website and find the correct place

Just lick the correct section on the panel and that's it!

For the sake of completion I would add a news section

Where you can check new featured artists,

what's happening in the community, information about new events etc.

That would be nice

Aside from that I was really happy about the design

This looks modern and clean

stylish and simply pretty

various animations and transitions

Everything looks lively as opposed to static

In the beginning you will want to move around a lot due to nice transition animations

This is satisfying and pleasant to watch

when your actions are followed by such a feedback

It's clear that a lot of effort was put in the smallest details

such as clearing text, mod change animations, mod icons and many more

By the way the frequency of the jumping is proportional to the bpm of the playing song

This is so funny

Let's talk more about the design

I would like to repeat that it's nice that various icons and panels got smaller

because it provides a sense of area and tidiness

so that your panels are not 1/4 of your screen

like it used to be but on the borders

In the field of view

I won't talk much about the design though since I am not an expert

One last thing I would like to add is

I think the new song selection menu is nice

The background is blurred

which hint the main map colours

throughout the whole monitor by using transparent panels

and a small panel with full BG for 1/6 of the screen

with the map stats

which is clearly visible

In stable half of the background is covered by the song selection

As I said it looks modern clean and stylish

And even these neon lights give an impression that you are playing a game of the future

while cars are flying in the window

Peppy's decision to make the game open-source reveals many possibilities

For example, skinning will go to the whole new level

You will be able to change not only pictures

but HUD elements position

For example if you dislike the song selection on the right

you will be able to move it to the left side of the screen

or make a horizontal carousel of maps

leaderboards and map stats to the right

If you however can code

The whole UI is at your disposal

Aside from new skins we will see new ranked mods

we have a couple of fun mods for now

which are met with mixed feelings

Some like none

Some find a couple of favourites

Others like all of them

However I find it difficult to understand how you can like spin mode

In this mod instead of regular approach circles

Note appears like this

When the note approaches its normal form

You should click

It's a good idea to try to replace regular approach circles with something else

but I disliked this mod a lot

On the other hand, in Growth

and delight, it's done a lot better

The notes grow and shrink

like balloons

and it looks a lot better

If I were to choose my favourite mods

I would take wind up

and wind down

An alternative to ranked Double Time

You don't play the whole map on 1.5x here but

at a progressively increasing speed

or decreasing, depending on the mod

It's extremely fun the first time

This mod has a different AR all the time

This is one of the lazer tricks

Earlier this was only possible through invisible notes

and storyboard

just like most other new mods

You can remember this from Aspire

Remember the map Aleph-0

It has a stream pattern

this pattern consists of approaching notes

You now have a mod "Transform"

where patterns are appearing in the same way

and it really looks epic

There is also a mod "Wiggle"

In this mod your notes shake as much as you do while FCing Harumachi Clover for crazy pp

I didn't like this mod either

The last entry on the list is "Traceable"

an alternative to hidden

You can't see the note at any point

only the approach

which will tell you when to press and where to move your cursor

a pretty cool mod!

In addition to that we also have couple of customized existing mods

Half time now has "Day core" version

This is like a Nightcore to DT

and new fail mod - builds

The map starts behind the doors

when you miss, it opens a bit

A mod to have fun for 1 time

There is also a possibility to create new game modes

in addition to std, taiko, mania and ctb

There are some custom modes already, here is one:

Since there is a base for new opportunities

The community now is up to plant the seed and give birth to something amazing

which is just a matter of time

due to all those genial and talented community members

In terms of gameplay it's the same game but with a different UI

Actually the new scoring system has been finally applied

Something like ScoreV2 with a punishment

for inaccurate press on the slider

It used to be unimportant at which point you press the slider: just click and drag

and you got perfect hit

Now you will get 100s for losing the rhythm

Finally it's ranked

This should have been long ago

In order to understand the impact

I am showing you a comparison of the same replay

in the old scoring system and the new one.

The different is enormous

due to a lower accuracy

the pp would be decreased as a result

The UI design was changed a bit

and its elements positioning

HP bar, unstable rate

Top, key pressed, mixer

etc. Let's see what's new

This is a density graph which shows the number of object per time period

This is very handy for scrolling replays

the whole scrolling is a new addition!

You can check the replay at any time point

Rewinding backwards and forward

There is a new panel

with map info before the map loads

During the breaks you will see your intermediate result

At the end you will see the score screen as always

It looks different too

I would make the BG more visible though

since BG is my primary source for recognizing the map being played

By the way, what do you refer to when you see a score screen?

The song name or the BG?

Let me know in the comments!

There is also a button for downloading the replay

Very convenient

It will be possible to manually adjust the playfield

or the whole game in general

This is an amazing solution

since there are people who do not like to play on full screen

This function lets you adjust your experience to your individual preference

Now let me go over the rest of the changes

One core change is that the new client is a lot faster than the current one.

I mean it

The song selection tree was slightly changed

The beatmap set is now a section which has difficulties

There is an options button now

Where you can clear local scores

delete or modify the selected map

The top bar is also very useful

which has Options and title screen buttons

Familiar game modes

osu!direct web components

Messages, friends

Media player

Pretty small

Login screen and your profile

Offline players get ready to be amazed

Osu! now has online statuses just like discord and Steam

"Do not disturb"

and "Offline"

And notifications panel

with downloaded maps, skins and updates

In conclusion, I can say that the developers have tried to make the client

as comfortable for the end-user as possible

and give the client a new base for development thanks to open source

Peppy said:

Thanks for watching

and to this man who is helping develop lazer

For the information

I wasn't able to tell you everything of course

For example about the new multiplayer

or the new tournament client

editor and some more

I will cover that in the future videos

I tried to demonstrate interesting and important updates for you

Please like and subscribe

and leave any comment

For example what's your favourite thing about osu!lazer?

This helps a lot

to promote the channel and I would be very grateful

Thanks for watching and see you next time!