Let's go back to the most classic fantasy style in the Raid: Shadow Legends review for mobile platforms
If you have followed the mobile landscape of the last few years, you will surely have an idea of how the RPGs specifically developed for Android and iOS have been configured: they are basically all related to a rigid canon which is one of the sub-genres more successful these days, at least from the point of view of the number of games released within it. Only by staying on the pages of Multiplayer.it, in the last few months we have reviewed Valkyrie Anatomy: The Origin, Epic Seven and Brave Frontier: The Last Summoner which basically represent quite precisely what we are talking about: role-playing games with turn-based fights, quests composed of waves of progressive enemies, profound management of the characters and emphasis on the latter's collection, through an evocation system with in-game currency spending that corresponds to the typical "gacha" mechanics.
It is amazing to see how this list of features corresponds extremely accurately to a now boundless amount of mobile RPG, as well as to Raid: Shadow Legends, the protagonist of this review. The game of Plarium is really a good champion of this videogame genre, indeed the problem is that it is too much: there is absolutely nothing new proposed in this title, which even resorting to a decidedly standardized setting like the classic fantasy he cannot even rely on a strong and specific identity. However, there are also several compelling aspects in Raid: Shadow Legends, in case you are still willing to spend time with this type of game. Arriving in a period of total market saturation for the gacha-RPG, whose playful offer is now clearly offering the side to other less inflated game solutions, it must be said that, at least, the Plarium game carries out its duty honestly , starting from a truly impressive graphic layout.
Collection of heroes
The story speaks of the crisis in the world of Teleria, now on the verge of collapse due to the continuing wars carried out by the dark forces of Siroth, against which the Arbiter tries in every way to put an embankment. Within all this, we find ourselves having to compose an army of fighters and free up various parts of the game world by carrying out the quests of the Campaign, structured as simple sequences of progressively difficult battles. Advancing in the game also unlocks other modes such as the Dungeons (substantially similar to the quests), Arena, Clan Boss and Faction Wars which also call into question PvP, but as a structure we remain anchored to the classic turn-based RPG where all the gameplay revolves around to character management. Just to clarify: the autoplay is activated by default and is actually the best choice to adopt, considering the extreme repetitiveness of the fights and game situations.
The aspect on which we find ourselves acting, more than anything else, is therefore the construction of the army and its management. The first aspect is based on the acquisition of new characters as game rewards or through the evocation system with the expenditure of gems, which triggers the typical gacha dynamic with integrated micro-transactions. Raid: Shadow Legends is not among the worst pay-to-win cases seen on this front, it must be said, but the high-profile summoning rate is so low that the use of some in-app purchases to get something more substantial seems practically inevitable. On the other hand, the continuous and exhausting pop-ups that call attention to the various packages on offer to buy are decidedly explicit on how the game economy is set. The balance of power between the combatants is regulated by the classic stone-paper-scissor circle even if the reflections of this system are almost imperceptible in combat, where instead the management of the equipment acquires great importance. On this front, Raid is rather deep and complex, with the possibility of combining weapons and objects with common characteristics to obtain linked bonuses, with interesting and rather varied chain effects. The problem, in this sense, is represented by a rather confusing and uncomfortable interface, with extremely small elements (at least on smartphones) that can complicate the precise understanding of the operation of the equipment and the various upgrades.