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Board games

"Carcasson": happiness within the sq. part 1

"Carcassonne could be a easy parlor game that has won several well-deserved awards round the world. the amount of sold-out copies exceeded seven million, and also the game mechanics became the relative of the many different games. attempt to perceive the key of its success? Mechanics "Carcasson" - could be a joint construction of a standard map of tiles and displaying them chips (mipples). Players get points for his or her actions and move on the software system track. The goal: to create up and populate the land in such how on get most winning bonuses.
So what is the peculiarity?
Running ahead, i'll share the most factor - "Carcasson" became a "discovery" with a character. He embodied an outsized list of all the "most" from our tiny assortment of games:
the simplest mechanics;
the lowest threshold of entry;
the most interesting;
the most beautiful;
the most favorite.
And if the last 2 points area unit subjective, then everything else will be even.
Rules
A little bit regar


"Carcassonne could be a easy parlor game that has won several well-deserved awards round the world. the amount of sold-out copies exceeded seven million, and also the game mechanics became the relative of the many different games. attempt to perceive the key of its success? Mechanics "Carcasson" - could be a joint construction of a standard map of tiles and displaying them chips (mipples). Players get points for his or her actions and move on the software system track. The goal: to create up and populate the land in such how on get most winning bonuses.

So what is the peculiarity?
Running ahead, i'll share the most factor - "Carcasson" became a "discovery" with a character. He embodied an outsized list of all the "most" from our tiny assortment of games:
the simplest mechanics;
the lowest threshold of entry;
the most interesting;
the most beautiful;
the most favorite.
And if the last 2 points area unit subjective, then everything else will be even.

Rules
A little bit regarding the foundations - they're, indeed, very few!
1. we have a tendency to place the beginning tiles out. we have a tendency to combine all the others.
2. In turn, take one at a time and lay out, attaching to the already existing and following bound rules: the road ought to be connected to the road, the castle with the lock, the grass with the grass.
3. we have a tendency to unfold the mypah.
4. we have a tendency to get points.
That's all you wish to grasp to start out the sport immediately!
The rest of the foundations will be explained within the method, they relate to the strategies of getting points and their calculation.
After the tile is about on that (and solely on it) the player will place his mypple.
The mypple placed within the town becomes a knight and can bring 2 points for every tile of the town once its construction.
A mipple on the road could be a thief, and he can bring one purpose per tile of road.
Meele within the religious residence could be a monk, UN agency can bring one purpose for every tile round the religious residence.
Mipple on the sphere - a peasant, like several "medieval peasant" - lies on the sphere and waits for the tip of the sport to urge ending points.
If there area unit mipples of various players on the building - be it a field, a road or a castle - the amount of them is taken into consideration - UN agency has the foremost, he gets all the points, just in case of identical range - all the "masters" get the points.
The additions herald new tiles and mipples with modified mechanics, designed to diversify the sport.

Setting
The medieval opus of the classic "Carcasson" will simply be reworked into the other theme and recreate another landscape - from artistic movement cities to the conquest of the deserts of Mars. however since Carl Jürgen Wrede was affected by the picturesque French city of identical name, the medieval theme of the sport is nearly unshakable.

Localization is performed at a high level.
Advantages
It's a straight cut. All roads on tiles area unit associated with one another, the displacement isn't noticed .
For the sport of this level and quality value is cheap.
The decoration is bright and delightful.
Cardboard is dense.
But additionally to the benefits, there are, sadly, and drawbacks.
Minuses
Air within the box. Having accordion all the sport parts (tiles, mipples, map, rules), we discover that solely half it's occupied.
The presence of tiles from the addition, that isn't appropriate for the essential game. Probably, this can be a promoting move, forcing to shop for another base from another branch of "Carcasson" - "Hunters and gatherers".

Take solely the bottom or additions to the addition?
I have "Carcasson" - could be a basic game with the addition of "Carcasson. A royal gift. whether or not to shop for solely the essential box or pay further and take in real time with the additions - everybody decides for themselves, however many thoughts that may assist you decide, however i'll tell you.
The professionals of the bottom box while not the extra:
He is one - don't ought to pay for, perhaps, not the mandatory additions, as a result of not all of them area unit attention-grabbing, and some, in my opinion, even hurt the essential mechanics. for instance, barns - fiddling with them, we have a tendency to virtually fully abandon the peasants - to get them out isn't any longer profitable.
The professionals area unit within the base with the addition:
When taking part in 4-5th tiles from the bottom "Carcasson" isn't enough - i would like additional. The addition partly solves the matter of deficit.
The opportunity to play on the sixth. Probably, somebody can realize it necessary.
Some additions area unit superb, and also the game becomes even additional attention-grabbing with them.
Multiple variants because of alternating mixture of those or those additions.

Continuation follows

Part 2 https://zen.yandex.ru/media/id/5d6e0492a06eaf00af87b2b7/carcasson-happiness-within-the-sq-part-2-5d95a2a692414d00ae29361c

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