Muspelheim, Niflheim
These names roughly translate as hearth House and Cold House. Muspelheim and Niflheim ar the first worlds. Once there have been no alternative seven countries, there have been already kingdoms of fireside and cold, and giants - hearth and snow - lived in them.
Niflheim makes way more sense than the "kingdom of snow". This world embodies everything perceptive. Its energy is passive, and Niflheim isn't able to manufacture fruits on his own, however, he lacks active energy for this. Muspeleheim, on the contrary, is choked with active energy, however, it additionally cannot bear fruit while not a base.
Muspeleheim is like principle, Niflheim is like principle. At first, different, these worlds have forever been harmonious. It might appear that the ice ought to quiet down the flame, and therefore the flame ought to place out the ice. However, nothing like this happened - the inhabitants of those worlds né'er fought against one another, on the contrary, like all giants, were allies.
It is fascinating to notice that Muspeleheim during a sense is that the most unknown world. All alternative worlds were visited by individuals, or one, the father of Gods, or the spirit. However, in Muspeleheim, guarded by Surt with a fiery weapon, nobody ever entered. Nifleheim, on the contrary, is a lot of visited by Norse deity, and therefore the nature of the globe is a lot of or less clear. The Snow Giants, just like the Jotuns, attack Mitgard and mythical place, however with less enthusiasm. A number of them choose to sit in Niflheim and not go so much on the far side of their world.
It is additionally fascinating to notice the geographical analogies within the location of those worlds. Niflheim is found within the north, and if you keep in mind wherever Scandinavia is, it's clear that Niflheim is nothing quite polar ice, maybe a part of the island (it was the Vikings who discovered this island, however, created the error of giving it the name inexperienced Earth). In any case, it becomes clear why Niflheim could be a sparsely inhabited and evil world.
The story of Muspeleheim is a lot of fascinating. It might appear (that hearth|that fireplace|that fireside) giants should be made from fire, should burn and shine. But Surt, the sole hearth large, that is somehow delineated, is termed "burned to black. This implies that Muspeleheim is Africa, wherever "giants burned to black" live. During this case, it's applicable to assume that Muspelheim isn't well delineated as a result of the Vikings couldn't penetrate African countries.
The result of the interaction of those worlds is the Creation of the world. Niflheim provided a "mother material" - blocks of ice, within which the hearth of Muspelheim breathed life into. This another time confirms the guess that Niflheim could be a woman's man and Muspelheim a man's energy. The weather of those worlds are quite obvious - Muspelheim - hearth, Niflheim - Water. It ought to be noted that the Vikings don't have water per se, there's sole ice, however within the classical division into components, this ice is absolutely in line with water.
Svartalfaheim and Lessalfaheim.
These are the worlds of dwarfs, black (Swart) and lightweight (Lessa). Each was made from worms that Odin, Willie, and Ve thought-about useless and created them into dwarves and elves.
Dwarves inhabit the globe underground. They're delicate masters, they'll produce things, the creation of that is not possible neither for individuals nor for Ases. Dwarves understand magic, although they né'er share it. they need no equal within the field of making any material magic values. While not the merchandise of the Dwarves of Assa wouldn't have survived, simply keep in mind Mjollnir, the weapon of Torah, that he fights with the giants, the tie of mythical being, that control the foremost terrible monster ever existed, and therefore the spear of Odin. Dwarves are mining gold and jewelry, their reserves are larger than altogether the opposite worlds (except perhaps mythical place and Hal). Among the dwarf's tons of wise men, so, for instance, the best creature within the world - Quasir - was a dwarf, additionally because the second when he sage Alvis. The sole disadvantage of the dwarfs is that after they get daylight, they become stone.
The inhabitants of Lessalfaheim ar a lot of less active than their black brothers. They inhabit the bottom and therefore, the air on top of the bottom. Elves sleep in trees, flowers, and easily in daylight. Elves are principally dense, seldom shown and perform only 1 task - to form the globe cheerful and joyful.