Ordinary psychological online games should explain The reason teens like and play in any game. There is more than one reason. In addition to the above reasons, the following are some common games, from the game itself can make the player's psychological needs to a certain extent. For a simple explanation, parents can also link to see the child's whereabouts. 1. Action class: Cross the fire line, the Jedi to survive, "Crossing the Firework" expresses negative emotional needs, and "Jesus's survival" has the satisfaction of narcissism and the need for interpersonal communication in addition to emotional needs. 2. Character level: League of Legends, the glory of the king. More - the need for interpersonal communication, the need for narcissism development (already recognized). 3. The class of virtual society: my world. The universe of World of War craft (all-round demand), dissatisfaction and intolerance of the real society. 4. Logical reasoning: the assassination of the three countrie