At present, although COD mobile games are still in the state of reservation in China, they have not let players experience it at close range. However, CODM's overseas technical test has given our overseas players a chance to experience the mobile game that many players are looking forward to. In fact, as an old player in the COD series, I still have some concerns before I officially enter the game. Because the quality performance of the COD end-game is based on the hardware level of the PC and the large file size, while the hardware conditions of the mobile platform are limited. These also gave me some doubts about whether CODM can provide an excellent sense of firearms.
As an FPS game, the shooter of the firearm is the first impression that the player cares most about. Referring to the shooting feel of the multiplayer COD series, the old players' evaluation should be stimulating and fluent. In this, the game settings of the right-click machine also give the player a better sense of realism in the hearty match. In simple terms, to evaluate the shooting feel of an FPS game, it can be seen from the following aspects: gun modeling, shooting fluency, hit feedback and combat sound effects.
Excellent shooting feel to establish a new height of FPS mobile game
In the game video of CODM overseas, we can see that the gun model is maintained at a first-class level, the overall performance is more realistic, and it is a tough style. Under the influence of light and shadow effects and the game environment, the luster of the firearm itself is more representative of authenticity. In other words, close to real weapon modeling and high-definition game graphics is the first killer for CODM to conquer players. I believe that in 9102, the pursuit of real pictures and refined modeling is more serious, and will no longer be there.
In CODM, the game is very "creative" to create a "one button aiming shot" button combination. The player only needs to press the button, the firearm can automatically open the shot, eliminating the cumbersome steps of opening the mirror and then shooting. Don't underestimate this function. In the CODM multiplayer game, most of the players are killing the enemy in the state of aiming, and the overall game rhythm is too fast. If you want to open the mirror and shoot again like other games, it is estimated that you are in front of you. The enemy had a "circle jump" to hide behind the bunker.
In the game video, we can see that whether it is a bare gun or an assembly sight, the opening action of the firearm is very smooth, and the shooting is very convenient. More aiming shots also give players a better choice, and there is always a good posture to grasp the timing of each fire. At the same time, the COD classic hits the enemy with an oblique "cross" logo that is also retained, and the player can use this to determine the hit feedback. Under the support of gun head shaking, hit feedback, blood volume loss and character gun sound effects, the overall CODM's sense of hitting can be said to be first-class, which is commendable.
The shooting is shocking!
Overall, the visual and auditory impact that CODM brings to players is more shocking. Of course, these specific feelings also require the player to experience the game in the future, in order to have a deeper impression. What's interesting is that in the game process, bullets will be empty, and you can only switch to the tactical dagger to perform the "running knife". It turns out that the "running knife", which requires skill and courage, can also be eaten in CODM. It is estimated that the "Running Knife" party will continue to prevail in the future CODM, making other players feel angry and hate! Grandpa, and got a knife again! - This feeling you know!
This time, the arrival of CODM can be said to set a new standard for the entire FPS mobile game. If there is a game in the future with the message "The picture is realistic, the shooting is shocking", you need to compare the CODM next door, and then take a good look at it, whether this slogan is screaming!