So, here it comes next part of article about material design. It will be about basic principles of material Design. Material Design allows for a more objective approach to making design decisions: how something looks, how something works, how is the animation and so on. She asks reasonable limits, but not unduly limiting. Material Design is based on four main principles: So, let’s move in order. Tactile surface Let's start with the tactile surfaces. These are the pieces of "digital paper", which unlike conventional paper possess superhuman abilities — able to stretch, to connect and to change its shape. Otherwise, behave in full accordance with the laws of physics and the laws of the Russian Federation. Surface What is the surface? Basically, it's a “container” with a shadow and nothing more. But that is enough to distinguish one object from another and show how they are located relative to each other. The philosophy of Material Design is kept simple and clean design. No need to go