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Desert journey mind test

https://cdn.pixabay.com/photo/2016/03/21/10/44/desert-1270345_960_720.jpg
https://cdn.pixabay.com/photo/2016/03/21/10/44/desert-1270345_960_720.jpg

1. If you are walking alone in the desert, tired and thirsty, you need to drink water, even if you see a container that can hold water. At this time, you see a bowl in the desert. So, do you want this bowl to be a small bowl of fine porcelain or a bowl of rough porcelain?

2. You continue to move forward, finally saw a pool. Do you have enough to drink, or use a bowl of water while drinking, and take some away after drinking?

3. You walked forward, very tired and tired, but saw a grave. Are you lying on the grave on the spot, or are you lying away from the grave?

4. Go further, a low waist wall blocking the road. Are you crossing the wall or moving around the low wall?

5. Walking, walking, you see a house in the distance, do you want this house to be made of stone, or made of wood?

6. You finally walked into the house and saw a dusty table on the head. Do you want this to be a beautiful table, or can you break the table?

7. On the table, there are two apples, one is a red apple, and the other is a green apple. If you choose, which apple are you going to eat?

8. Outside the door, suddenly there is beautiful opposite sex in front of you, are you going out to talk with him (her), or go over and close the door?

9. Outside the house, you find a horse, and the forest in the distance, are you leaving the horse, or riding a horse to the forest adventure? Or, you stay here now, because you can live as well here.

Please list your choices on paper in order to understand what your choices mean based on a symbolic interpretation of the real thing in the game.

1. Bowl: represents your attitude towards life. Choosing a fine porcelain bowl shows that you are often a perfectionist in life; choosing a rough porcelain bowl indicates that you are a realist.

2. Water: represents your attitude towards material life. Drinking water is enough to show that money is enough to spend; drink and bring, and the desire to possess money is great.

3. Grave: on behalf of the ancestors, or by the mountains. Resting on the grave, relying on it; staying away from the grave, you can only rely on yourself.

4. Wall: indicates the attitude of facing difficulties. With the courage to cross, the will and confidence to overcome difficulties will be sufficient; there will be more wishes for bypassing and avoiding difficulties.

5. Room: represents a certain area of ​​your concern. The stone room is reflected in the attitude of marriage is more firm and lasting; the wooden room is a bit unreliable and durable.

6. Table: symbolizes the attitude towards the cause. Those who pursue beautiful tables have a longing for careers; they don’t care what kind of table they can do.

7. Apple: Reflecting your feelings about life. People who choose red apples are more satisfied with life; those who choose green apples often feel the sourness of life.

8. The opposite sex: reflect your attitude towards extramarital affairs. Going out, you don't refuse to interact with the opposite sex after marriage; when you close, you avoid having more contacts with the opposite sex.

9. Horse and forest: symbolize your attitude towards adventure. Riding into the forest shows that you are not willing to the status quo and still have expectations for the future; staying here shows that you are more comfortable with the status quo, perhaps you are satisfied with life.

Sandbox Games

Sandbox games are currently a very popular psychotherapy method in the world. In schools and kindergartens, it is widely used in children's psychological education and psychotherapy; it is also popular in universities and adults' psychology clinics. By arousing childlike innocence, people have found a way to return to the soul, and then problems such as physical and mental disorders, social maladaptation, and personality development obstacles have been resolved in the sand table.

The sandbox game is a psychotherapy method based on the principle of Jung's psychology, developed by Dora Calf. The sandbox game is a form of creation that uses imagery (positive imagination) for treatment. “A concentrated refinement of the energy of mind and body”; it is characterized by the sand in the “free and protective space” of the doctor-patient relationship and the sand table. Water and sand are used for the creation of images. The series of sandbox images represented in the sand table create a continuous dialogue between the mind and the unconscious of the sandbox players, and the healing process and personality (spirituality and self-development) that are inspired by this.

Director Wang also introduced that sandbox games can also promote the power of activation, recovery, transformation, healing, and new life, and promote the maintenance of children's mental health, the cultivation of imagination and creativity, personality development, and heart growth. At the same time, sandbox games are not limited to children but are widely used in adult psychotherapy. Some clinicians also apply this method to non-clinical people, such as in the organization and management of schools, enterprises, and teams. Effect.